Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Reply
 
Thread Tools Display Modes
  #721  
Old 01-31-2024, 07:00 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,159
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I tried, man.
He keeps dodging the question.

He got really close though!

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
The Central Limit Theorem is a very important theorem in statistics. It says this: if you sample a distribution, the mean of that sample is is a normal distribution.
https://www.albany.edu/~jr853689/Cen...remForDice.htm

At 1 PPM you will get 1 proc per minute on average, assuming an infinite number of weapon swings.

You can convert the sides of the dice to DoT Damages across ticks:

[Roll 1 = 40 damage, Roll 2 = 64, Roll 3 = 88, Roll 4 = 112, Roll 5 = 136, Roll 6 = 160]

Basically you are most likely to roll a 3.5, which means rolling a 3 or a 4. [88 + 112] / 2 = 100 / 36 seconds = 2.77 DPS on average.

This is what I am doing for all of the DPS calculations in my JBB example. Bcbrown is trying to use a Binomial Distribution specifically for procs because he wants to lower the DPS of the weapon proc to strengthen his argument.
Last edited by DeathsSilkyMist; 01-31-2024 at 07:15 PM..
Reply With Quote
  #722  
Old 01-31-2024, 07:13 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 752
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
At 1 PPM you will get 1 proc per minute on average, assuming an infinite number of weapon swings.
We have 16 swings. That's pretty far from infinite.
Reply With Quote
  #723  
Old 01-31-2024, 07:16 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,159
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
We have 16 swings. That's pretty far from infinite.
You do realize the 32.8 DPS number from JBB, the 17 DPS number from the Pet, and the 10 DPS number from the Mob were also using infinity, correct? I said so multiple times lol.

If a mob swings 20 times in a fight, they will not always get the expected 10 DPS. Sometimes they will get more, sometimes they will get less. But over an infinite set of 20 swings, the expected DPS averages out to 10 DPS.
Last edited by DeathsSilkyMist; 01-31-2024 at 07:22 PM..
Reply With Quote
  #724  
Old 01-31-2024, 07:21 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

/facepalm
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
  #725  
Old 01-31-2024, 07:21 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 752
Default

The combination of the law of large numbers and the central limit theorem, as I have tried to explain to you, can be used to calculate the means of distributions. Those means do not have to be Normal for the calculation to be valid.

In this scenario we have about 16 samples, drawn from a binomial distribution.

Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
DSM, you're not correct
Reply With Quote
  #726  
Old 01-31-2024, 07:25 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,159
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
The combination of the law of large numbers and the central limit theorem, as I have tried to explain to you, can be used to calculate the means of distributions. Those means do not have to be Normal for the calculation to be valid.

In this scenario we have about 16 samples, drawn from a binomial distribution.
If you want to discuss an individual fight, you need to do a binomial distribution for the JBB DPS, the Pet DPS, the Mob DPS, etc.

You don't get to simply set the weapon proc to 16 samples, while leaving all the other samples at infinity.

You are changing the sample size for one variable to try and lower it's DPS in a silly attempt to win.
Reply With Quote
  #727  
Old 01-31-2024, 07:27 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 752
Default

None of those other calculations use binomial distributions.

Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
BCBrown is correct in his analysis.
Reply With Quote
  #728  
Old 01-31-2024, 07:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,159
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
None of those other calculations use binomial distributions.
Yes, they do. Hit/Miss chance is a coin flip, for example. If the mob has 20 swings per fight, you would do a binomial distribution of 20 coin flips to determine damage done to the player.

Again, if you want to do the binomial distributions for all of the variables in the fight, go for it! I am using the normal distribution for simplicity's sake in my examples. You do not get to set one variable to binomial while leaving the rest as normal.
Last edited by DeathsSilkyMist; 01-31-2024 at 07:36 PM..
Reply With Quote
  #729  
Old 01-31-2024, 07:28 PM
zelld52 zelld52 is offline
Fire Giant

zelld52's Avatar

Join Date: Jul 2021
Posts: 988
Default

WTB JBB
Reply With Quote
  #730  
Old 01-31-2024, 07:34 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,159
Default

Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
WTB JBB
Good investment!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:19 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.