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#1
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![]() Harm touch should have had a life tap ability tied to it then it would have been useful and actually save you once in a while. I have always said that about the harm touch ability. Even Brad made one mistake...well maybe a few...
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#2
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#3
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#4
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#5
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#6
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![]() I haven't played SK but I can't see how it makes any sense to wait until you're almost dead to use HT. If I had that power on a toon I'd use it on the first appropriate target every time it refreshed, which would give many more uses than the save-it-for-emergencies approach.
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#7
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![]() Only time I save HT is if I expect the possibility someone might try to kill-steal something. It's useful to help with KS prevention, especially on the lower HP-type named solo melee's might be camping. Otherwise I tend to use it on cooldown because, why not? Weak as it is, may as well get some use out of it.
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#8
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Saving it for emergencies is much better since it can save your life if you can kill a mob (or bring it close to dead) with HT before it kills you. The amount of hours EXPing you save by avoiding death > minimal amount of downtime you might save by killing one mob a little faster every 72 minutes | |||
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