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#1
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![]() Definitely possible. And the paladin has the option of doing that higher indoor dungeon zem content. If the ranger had a lull usable indoors I’d be interested to see how it panned out.
Ranger: modestly higher white damage dps, ability to self regen, ability to self damage shield, ability to proc a slow with an actually decent cheap EC weapon (Willsapper notwithstanding). Paladin: modestly worse damage output (assuming no endgame ToV knight weapon rots), lack of self DS, superior heal potential, free clicky heals ($$$$$), calm/paci. Ranger is gonna kill faster. Paladin will probably have less down time between kills. It’s a toss up which will grind faster but yeah as I previously said Paladin is the stronger class when you look at the whole scope. That, and you can fully function just as well indoors as out unlike the Ranger.
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#2
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#3
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![]() Quote:
Bear in mind the OP stated fairly modest gearing expectations in his first post. His post doesn’t jump out at me with the implication he’s going to be dropping a ton of money on short duration potions. Quote:
I think my original point still stands. In general the ranger will be getting each mob dead faster. The paladin will have a quicker between-fight recovery and a wider range of safe hunting grounds with a lull line that works indoors.
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