Quote:
Originally Posted by Troxx
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Warrior monk rogue ench shaman cleric is not restricted to the whole “4 person all caster group” concept.
It isn’t relevant to this thread at all.
Moving goalposts again?
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It's 100% relevant. You have to explain why a Shaman/Enchanter combo suddenly doesn't work in a four player caster group, but it works fine in a six player group.
Remember saying:
Quote:
Originally Posted by Troxx
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-shaman: gives you redundant slows you don’t need, heals you won’t need, buffs you won’t need, a pet that sucks and malo (value added). Dots will not add much as with 2 ench pets nothing is alive long. Malo is good but shamans don’t have a monopoly on this line. Shaman isn’t a terrible choice, but you’re bringing along a class that can’t contribute as much as other options
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How does this nonsensical assesment change in your six player group example? It must change, because otherwise why would you pick a Shaman?
What are the strengths of an Enchanter/Shaman combo? Please explain.