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Old 07-03-2024, 03:09 PM
7thGate 7thGate is offline
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I feel like maybe we could have some more discussion on stretch targets, and what 4 man comps can do them, and how.

I'm curious what 4 man comp people would use for the following targets, and how they would approach trying for the kills:

--Prince Thirneg
--Vaniki
--Harla Dar
--Overking Bathezid
--Eashen's Guards
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Old 07-03-2024, 03:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
I feel like maybe we could have some more discussion on stretch targets, and what 4 man comps can do them, and how.

I'm curious what 4 man comp people would use for the following targets, and how they would approach trying for the kills:

--Prince Thirneg
--Vaniki
--Harla Dar
--Overking Bathezid
--Eashen's Guards
Yeah stretch targets are interesting. I'd imagine Vaniki is off the table for this group, simply because casters/priests don't need Willsapper or Neb's. Would be kind of a dick move to kill it just for a stretch goal, unless you had a melee alt lined up to loot it, or were selling loot rights.

Harla Dar sounds difficult with four people post push-to-interrupt change, since she can gate. Wiki says she gated occasionally even with sieves.

You could fight her at her spawn location to prevent gate, but then you couldn't stop AoEs via the water trick. This means Charmed pets are not very effective. They will just keep getting dispelled and/or feared. If you try to MR buff them, you'll get more breaks between AoEs. If you reduce their MR, they will get feared more.

If she can be blinded, 4x bio orbs and very slowly killing her with Dots might work lol. Bring her to an area where she can be blind kited safely, and just spam bio orbs while weaving in the occasional DoT. You'd want a Shaman and an Enchanter so you can Malo + Tash for maximum -MR. Blind Kiting would prevent her from casting and summoning.

Having summoned pets attacking the blinded mob would stop it from running, and the players will not be summoned. This would allow you to keep her in shallow water so you can land spells and block aoe. Maybe 2 Mages as the last two members alternating between summoning pets might work if the pets don't die too fast. Or 1-2 Necros if you want morr DoTs. But you'd need to stop doing this when HP gets into gate range so she doesn't gate.
Last edited by DeathsSilkyMist; 07-03-2024 at 04:23 PM..
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Old 07-03-2024, 04:46 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Enchanter/Shaman/Mage/Necro with 4x bio orbs would be my pick for Harla Dar if she can be blind kited.

Enchanter focuses on Tash, Slow, Clarity, and Group Resist MR.

Shaman focues on Malo, Healing, and DoTs. This would be a very slow and long fight, so you want a Shaman to be able to maintain their mana, and they get a free DoT clickie via Epic. Could Torpor the pets too as long as your DPS is slowly reducing HP.

Necromancer does DoTs and twitches. Can use their pet if the Mage needs a break. Can res if something goes bad.

Mage just saves all mana for pet chaining to keep Harla Dar in place.

All group members would need to be bio orbing as often as possible. The group would need to be well coordinated so when one caster is doing something, like a Necromancer Doting, at least one or two other members are bio orbing.

Once Harla Dar is down to Gating HP, Mage stops using pet and switches to doing nothing but spamming bio orb. Necro also stops using their pet, and focuses more on DoTs.
Last edited by DeathsSilkyMist; 07-03-2024 at 05:03 PM..
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