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Old 07-04-2024, 06:24 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
A cleric should be able to heal ~12+ times, which is probably equivalent to 8-10 pets lined up on deck. I suspect that you can't keep enough pets around to make subbing in pets viable as a primary healing mechanism. It might be worth keeping a few to handle large burst though, as Vaniki can burst extremely hard with lucky lifetap procs.

My logs have Vaniki doing around 80 dps slowed, but that doesn't include the lifetap proc. Pulling a random Vaniki from my logs, I'm seeting 18 procs in 180 seconds, so probably about 50 dps from lifetap. That's too high for Torp healing, but can probably work with around 1 CH/minute on a strong pet. I would probably go Shaman/Cleric/Enchanter/Enchanter since I think you need Malo, you're going to need a lot of reslows if you're reliant on Chanter slows, and Shaman slow is an extra 20% effective HP increase over chanter slow, which can actually matter for this. Torp will also help string out the fight and allow for increased time between CHs for the cleric to med, extending the fight time by a lot.
Agreed, Shaman/Cleric/Enchanter/Enchanter looks like it would work for Vaniki using those numbers.

Torpor + Regrowth reduces DPS done to the Enchanter Pet by 52. If your logs were using Enchanter Slow, the 5% extra Shaman slow would reduce DPS by another 16 roughly speaking. So Vaniki would be doing 12 DPS via melee and 50 DPS via proc, for a total of 62 DPS.

At 62 DPS Vaniki is basically doing 5000 damage every 80 seconds. If the logs were using a Shaman slow, Vaniki is doing 78 DPS, or 6200 damage every 80 seconds. The Enchanter pet should have at least 8000 HP, so the Cleric can spend at least 80 seconds meditating per CH on average. With Clarity 2 the Cleric is getting 32 mana per tick while sitting. CH costs 360 mana per cast with specialization, and 32 x 11 ticks (66 seconds) = 352 + 12 mana (one standing tick) = 364 mana. This means the group could sustain indefinately in theory, assuming nothing crazy happens.

Torporing the Enchanter Pet has no consequence in this fight, because Vaniki is already slowing the Enchanter pet by 35% via Willsapper, and Torpor only slows by 30%.

The Shaman can also summon their pet to add roughly 17 DPS to the fight if hasted by the Shaman. Would be a bit higher if hasted by the Enchanter.

Obviously Malo is there for ensuring the group can keep Vaniki slowed.
Last edited by DeathsSilkyMist; 07-04-2024 at 06:37 PM..
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Old 07-04-2024, 06:41 PM
Trexller Trexller is offline
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You all do realize that after 500 pages in this thread, you now have no choice but to make a farm crew or a guild that only uses groups of 4 casters, right?

Time to put your money where your mouth is

Get out there and decide in the real world which combo of 4 casters is the most powerful
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Old 07-05-2024, 12:30 AM
Pulgasari Pulgasari is offline
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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
You all do realize that after 500 pages in this thread, you now have no choice but to make a farm crew or a guild that only uses groups of 4 casters, right?

Time to put your money where your mouth is

Get out there and decide in the real world which combo of 4 casters is the most powerful
The party composition success rate would likely would be within the margin of RNG for either theory.

Keep grinding, bitches.
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Old 07-05-2024, 12:50 AM
Trexller Trexller is offline
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Originally Posted by Pulgasari [You must be logged in to view images. Log in or Register.]
The party composition success rate would likely would be within the margin of RNG for either theory.

Keep grinding, bitches.
nah but the definition of success needs to be refined, "best 4 person all caster group" doesn't mean much

so we gotta come up with what "best" means

I vote that "best" means "what 4 person all caster group can kill the toughest mob"
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Old 07-05-2024, 01:34 AM
Pulgasari Pulgasari is offline
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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
nah but the definition of success needs to be refined, "best 4 person all caster group" doesn't mean much

so we gotta come up with what "best" means

I vote that "best" means "what 4 person all caster group can kill the toughest mob"
Some have posited it means killing exp goblins most quickly and efficiently.

Remand with instruction to apply scrutiny. 👋
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