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View Poll Results: Yes or No to the proposal | |||
Yes |
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41 | 50.62% |
No |
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40 | 49.38% |
Voters: 81. You may not vote on this poll |
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#41
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![]() Rip is a troll, but the two of them aren't entirely wrong either.
EQ is a social game. Large parts of it are only for groups of players (in the general sense, not the six-people sense). That's a feature, not a bug: P99 should to require you to work with others to get the best loot. What is a little odd about DS is that she's not a raid encounter, but the current meta has made it difficult (though not impossible) for an individual or small group to get her. While I'm sympathetic to a well-made argument on how to fix that ... I've yet to see one in this thread. What I do see is that introducing /list will seriously inconvenience larger groups (getting the right person to loot the drops will be quite complicated with /list), and would only benefit individuals/very small groups (which are by far the minority).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
#42
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#43
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Well it’s a little tangential from the point of the post, but GG knew I was there for solo artist but still pressured me near death. Also I cleared the room solo, and the names mortiferous protector for 2 hours so it feels fine really. It’s harder to clear the room than it is to do the assist aggro pull through the door for what it’s worth. | ||||
#44
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#45
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#46
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![]() I am for rule change to /random 1000.
Reasons I am for: less toxicity, would create no reason to camp 24/7 which is bad for the health of those doing it just as much as it is bad for the community, would mean there is no reason to "accidentally" train other players, then solo players would have a chance because the camp really can be done solo in the first place - the main reason for using a group is for fear of being trained and for help camping 24/7. my 2c | ||
#47
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![]() I would be against any change that makes this a /random camp.
The URN should go to people who put in the time and effort to earn it, not just someone who can log in for a few seconds to /random. The better system is this one. Implement this on green, and the issue of exclusivity will disappear. The freeloaders will be filtered out, and the monopoly will be broken. Everyone can work their way to an URN on their own time, in a fair way, and enjoy a community during the journey too. Any comment about a "solo challenge" is a distraction. If you just want to kill the mob and legitimately give away the drops, I am sure any will oblige. This is about getting your URN, and the link above is the right way to address it. | ||
Last edited by Ruien; 08-06-2024 at 11:18 PM..
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#48
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![]() @Loramin
I don't really get why you should have the room cleaned to hold camp. I don't know any camp anywhere, where you're supposed to have everything clean... Fungi king ? Need to clean everything ? Any Seb camp ? Kaesora camps ? KC camps ? Guk frenzy camp ? Velk's camps ? PoM camps ? Sol A/B camps ? This rule of "you need to be able to keep the camp clean" is DS specific. As it was stated earlier, this is classic EQ. You're here first, you keep killing stuff, you can solo some mobs of the camp, the named, it's your camp. I'd even argue you don't even have to be chain killing. Fungi king again. Who's going to ask someone to keep cleaning the tower and around ? Monks just flop every 20 mins, keep the corridor clean and single pull the PH. If I'd like to just kill the pather and 1 or 2 mobs because that's all I can maintain down but I'm still able to single pull the named and solo it, why isn't it my camp ? That's exactly what everyone is doing at basically every camp. I'm just asking because this is just inconsistent. Not that I actually care much, I don't need it and don't know anyone still "needing" this in 2024. And to answer the OP : you're playing EQ. Camp this until you get the opportunity. You'll get it at some point. The longer you wait and push yourself, the greater the satisfaction.
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#49
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I actually did some digging and the first time I can find that we even heard about OP at the camp was 6/17 and another duo who happen to be in GG made him clear (and took the camp). We saw him ourselves the next day on 6/18 and just logged out. The first time we actually interacted with him was when he forced us to clear for several hours on 6/20. At the time he was already angry about the previous days even though this was our first time seeing him. We tried to explain we aren’t the same group but he refused to listen or attempt to understand. We continued to log on earlier than him for the next several days as well, just like his video shows, though we were only beating him by about 15-30 minutes, which we admittedly found a little funny. Anyway, our group does not request clears except in response to others, as a matter of policy. By the time he got the camp and we asked him to clear for the first time, he’d been forcing us to clear for a simply stupid amount of hours, and we returned the favor. Until recently with Castle (who IS doing it as a guild, apparently) OP is by far the most we have asked someone to clear, and it’s essentially because of his misunderstanding about our group membership and refusal to listen. We’ve asked Castle to clear a bit more than we typically like to (sitting there watching is a huge waste of time too) given their 24h hold for most of the past month, and to their credit, they’ve held well! Honestly I think it’s impressive to see a group of people band together and manage to hold something like that for that long. | |||
#50
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Implementing a roll system would streamline the process, making it fairer and less time-consuming for everyone involved. Agreeing to this change would benefit all players by creating a more equitable and efficient way to manage high-demand camps like DS. Let’s focus on improving the camp’s rules for the betterment of the entire community. | |||
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