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View Poll Results: Yes or No to the proposal | |||
Yes |
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41 | 50.62% |
No |
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40 | 49.38% |
Voters: 81. You may not vote on this poll |
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#91
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![]() That is a big no on a change.
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#92
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![]() Honestly OP, this thread doesn't matter. What matters is what happens in-game ... but as someone who helped forge the Shady/Goblin Agreements, I promise you this: changing or setting player agreements is really, really hard.
It took awhile (weeks?) of me and others going to every shady spawn, talking to everyone there, getting them to all agree to the terms of a roll ... and then watching some asshole not agree, and we had to do it all over again the next day. And that was when the only "competition" was the (unpopular) clickfest. If you want to set a player agreement on DS (which is what a roll would be), all you have to do is get every player who wants to do DS to agree to a roll, and then keep it happening for a few weeks (the staff have never specified how long it takes to permanently set an agreement, but it seems to be "a few weeks"). I'd give up on the idea if I were you though: if you can't convince people here in the forum, I really don't think you're going to succeed at convincing everyone in-game.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
#93
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![]() Someone who actually engages with player responses instead of putting on a customer service voice and 'thanking for feedback' without displaying any sort of understanding could do this. OP seems to be under the impression that you just need to get enough forum/discord votes to will a GM enforced player agreement into existence.
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#94
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#95
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#96
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![]() Quote:
Also thanking you for your feedback, is a polite way of me saying: I get it dude, you don't want the change. | |||
#97
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![]() The main reason starting a player agreement for DS is way way different from starting one for scout/another clickfest turn-in is that the DS camp always has a winner/owner. There's always someone/a group who's currently guaranteed to win the next spawn, which is not like scout/ring 8/ring 10 etc.
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#98
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![]() Quote:
The admission above that you first went to CSR, then discord, then the forums, before even trying to get anyone on board in the actual game we're playing just shows you have no idea whatsoever about what you're trying to do. | |||
#99
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#100
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![]() Hello,
Quote:
Urn cost remains high The urn cost is entirely a function of supply and demand. Angry goblin is a /random roll and the Skargus head MQ is 100k. So, /random is not going to suddenly make Urns affordable. Guilds are pemanently farming the item still This is patently false. We have members of ALL of the top guilds in URN discord, as well as many unguilded individuals. Working together, we can compete against farm crews and win. The blue URN discord group has gotten 90%+ of the last 50 urns. And new members are welcomed every week. Still does not provide a fair opportunity to all members of the server This also is patently false. Each person in the discord is a separate individual, and time spent at the camp is tracked in an "active camp" channel, with a waiting list. As soon as anyone has hit their maximum quota of hours for the day, they are automatically replaced by the next person in the replacement queue. So anyone is able to "/rep add" themselves and jump in when their turn is up. When an Urn drops, the person present with the highest number of accumulated hours gets to loot it, and their hours drop to 0. The daily maximum quota and active group size can be adjusted if needed to ensure everyone has a fair opportunity to earn. This system is so good, equitable, and effective that it provided the firepower needed to push dedicated farm crews and give everyone a fair shot at earning their Urn. Finally, a group of people working together killing 5 mobs every 20-minute cycle is relaxing, not "unhealthy". There's a lot of casual conversation both in group and discord, and people pop in and out according to their schedule. Conversely, a random roll kills the community - you log in, roll, and /q; It's antithetical to the community aspect that this game exists for. | |||
Last edited by Ruien; 08-07-2024 at 04:16 PM..
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