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#1
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#2
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Neither of the classic rulesets have ever been reflected on p99. That's the problem. p99 has always instead had a worse rule, where people are allowed to own single spawns.
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#3
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#4
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#5
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In a more classic system, anytime two people disagree a GM has to get involved ... which is why a more classic system isn't viable without some sort of /list automation.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#6
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The /list function can be used to make it even more clear. Players must /list themselves at any contested spawn point, they get taken off if they die or zone out, and they get dropped to the bottom of the list after taking their turn at killing the spawn. OFC, the ideal rule would be everything is open and group contribution determines who gets the kill every time ("contribution" being not just DPS but also factoring in all spells cast by a group while the NPC was aggroed, eg - Paladins and Clerics are low DPS but casting stun or heal still contributes to the overall factor of which group wins the race). But if we must be stuck with a more artificial way of doing things, the classic play nice policy is at least better than the non-classic version.
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