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  #1  
Old 08-28-2024, 10:20 AM
Xer0 Xer0 is offline
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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
neckbeards dominating camps and being brats about it is confirmed classic

in a multiplayer PVE game, other players are part of the environment
except no. Sitting in line, taking turns, holding hands and maintaining lists is objectively not classic.
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Old 08-28-2024, 03:06 PM
Zuranthium Zuranthium is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
Sitting in line, taking turns, holding hands and maintaining lists is objectively not classic
Aside from the holding hands part, this objectively IS classic, from the moment the play-nice-policy got implemented. The "list" is supposed to be people taking turns killing a spawn point though.

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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
yeah but you know what else was classic? just straight up taking their kills
Before the play-nice-policy, yes it was DPS race that determined everything.

Neither of the classic rulesets have ever been reflected on p99. That's the problem. p99 has always instead had a worse rule, where people are allowed to own single spawns.
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Old 08-28-2024, 05:06 PM
loramin loramin is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Neither of the classic rulesets have ever been reflected on p99. That's the problem. p99 has always instead had a worse rule, where people are allowed to own single spawns.
In defense of P99, they only have volunteer GMs. If they had paid GMs (in Live quantities) they would almost certainly have different policies.
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Old 08-29-2024, 12:51 AM
Zuranthium Zuranthium is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
In defense of P99, they only have volunteer GMs.
It doesn't take any more GM interaction to have the ruleset of people not being allowed to own a spawn.
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Old 08-29-2024, 11:57 AM
loramin loramin is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It doesn't take any more GM interaction to have the ruleset of people not being allowed to own a spawn.
It does though. If people can own spawns, it's super clear who gets that mob, which means the GMs don't have to come out unless someone is trying to take a camp from someone who held it. Most people avoid causing that scenario, so GMs don't get called very often.

In a more classic system, anytime two people disagree a GM has to get involved ... which is why a more classic system isn't viable without some sort of /list automation.
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Old 08-29-2024, 01:37 PM
Zuranthium Zuranthium is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It does though. If people can own spawns, it's super clear who gets that mob, which means the GMs don't have to come out unless someone is trying to take a camp from someone who held it. Most people avoid causing that scenario, so GMs don't get called very often.

In a more classic system, anytime two people disagree a GM has to get involved ... which is why a more classic system isn't viable without some sort of /list automation.
There's not much to disagree about with the classic play nice policy. The rule is the rule, must take turns killing spawns, and people will follow it to avoid "causing a scenario". GM only has to interfere if someone tries to break the rule, no different than now.

The /list function can be used to make it even more clear. Players must /list themselves at any contested spawn point, they get taken off if they die or zone out, and they get dropped to the bottom of the list after taking their turn at killing the spawn.

OFC, the ideal rule would be everything is open and group contribution determines who gets the kill every time ("contribution" being not just DPS but also factoring in all spells cast by a group while the NPC was aggroed, eg - Paladins and Clerics are low DPS but casting stun or heal still contributes to the overall factor of which group wins the race). But if we must be stuck with a more artificial way of doing things, the classic play nice policy is at least better than the non-classic version.
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