Quote:
Originally Posted by roks1
[You must be logged in to view images. Log in or Register.]
Actually the largest setback all players face raiding is the fact that resists are not classic not even remotely, the boss level being so far above the players seems to be part of the modern (not classic) equation, whereas in the old velious days having 140 - 180 resists was more than enough for almost every single encounter. Lets not forget dragon fear is still set to resist like a Lure spell. The spell EVEN NOW on lucy modern day is MAGIC (0) check, 150 mr + or bard group would render tanks virtually immune to dragon fear or if not, susceptible for a mere tick of the effect.
Without a way to effectively resist ae's with equipment you wont have small guild strike teams like the elden days unless they are already full of equipped and fed raiders. I understand that having things be harder is a longevity idea " " but it also is a longevity decreaser because at this stage, since you can't effectively resist, a small strike crew guild of high skill players with increasingly good gear simply can't handle the requirements.
In case you doubt, remember that the hardest creature on the face of norrath is Sontalak, not Tunare or the Avatar of War. Why? AE that is procced, and is based on the position and direction of the tank -- who is feared by dragon fear the fucking stupid lure resist fear. Semper fry.
|
I agree and remember, p99 is Nintendo hard compared to live. Still, my guild never got close to killing AOW at this point in the progression. In this case the disadvantage does not hold back progression unless a guild has other issues…tactic, attendance or composition. Crank up the cleric dkp bonus until people log them in. Also resists are only a factor for a few fights, Klandi and Sont specifically.
I’d still argue a lot of toxic people ruining the fun for others has been the main issue. It’s a common trend in EQ and society in general.