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#21
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Separately, in the list system, why on earth would you complain about having the ability to go on the list and then, you know, go do something else instead of having to sit in one place for hours on end? | |||
#22
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#23
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![]() Maybe the /list works different for AC, honestly never camped it because its way easier and more efficient to farm the money and buy an MQ. More than happy to pay someone to waste hours sitting there farming an item for me while I actually get to play the game and enjoy what I'm doing and making the money to pay for their time along the way.
Reviewing the Wiki details it looks like the proximity component was removed for AC's /list but you still have to be in the zone and completing the AFK checks to remain on the list. There wouldn't be an incentive for someone to maintain their spot on the list without actively engaging in killing the PH/AC on spawn. To the extend that occurs the Q&A type details on the wiki suggest that the CSR would intervene if someone was for example sitting in zone semi-afk only completing the checks to stay on the list and not actively interacting with the camp. So if you run into that just /petition. It also appears that there is still a 1 week timeout in play once you're knocked off the list (although some of this may be outdated info on the wiki) | ||
#24
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#25
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Second, way to not respond to my post at all. if you don't like waiting on a list, but you don't like the SRo dynamic where it's fully FTE, what exactly is the system you would propose? | |||
#26
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#28
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![]() Imagine camping a spawn for 15 hours a day on a 20 year old elf sim...not just once but every single day
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#29
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#30
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