Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-21-2011, 08:50 PM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,523
Default

ppl have had massive discussions on training in the past.. could dig up a link.

training: should be illegal. only way to enforce is fraps or it didn't happen. or GM witness. this makes a clear cut line: if you don't have fraps, you can't say shit. ppl will learn to not waste GM time when their account gets suspended by uthgaard for petitioning "soandso trained me, check the logs and ban him"

there is obviously a judgement call that will have to be made as to what constitutes a "train" - was it a true accident, how many mobs were involved, is the environment one where mob agro is inevitable? etc. but whatever the judgements be, it will be better to have the "trainer" cry about gm favoritism than to have a server full of clerics, bards, and monks "pvping" you with an army of npcs

bind camping: should be legal. just make it so ppl don't lose exp if they are bind camped. i would like to be able to bind camp an enemy guild to prevent bind rushers from returning to the battlefield..

i posted before a suggestion that maybe: if you are in your bind zone, naked, and haven't casted any spells/attacked anyone, then when you die (to pvp) you don't lose exp.

Bind rushing: allowed, but do things like when you're killed in pvp, have 0 mana when you respawn

LnS: on vztz by the end of the server we wound up with: if the losing guild requests LnS, it must be granted, and the loser cannot come back for 1 hour. so if the loser wanted to try and keep fighting, he could. when he had enough, he could request LnS. in guild pvp, the officers or someone claiming to be in charge would call the LnS, and it would be for the entire guild/crew (guilds like to have unguilded 'members' on pvp servers).

however back in the day I also enjoyed trying to get my corpse from corpse campers. i don't know how many ppl would prefer an LnS system over corpse-campage though, especially with exp loss on pvp death.

Right now, i'm leaning towards... let ppl corpse camp. whoever died can log on an alt or something and wait till the camper is gone.

but this also ties in with /whoing ppl who are anon. i'd rather /anon didn't work and that you could tell when someone was done corpse camping you... (on vztz /anon didn't work)
Last edited by Pudge; 08-21-2011 at 09:04 PM..
  #2  
Old 08-21-2011, 08:58 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

This is pretty much my answer for all points of discussion. The less gm enforcement required the better. Don't be like SOE and have unenforceable play nice rules that, when you do enforce them, you will be accused of selectively enforcing them.
  #3  
Old 08-22-2011, 01:21 AM
SearyxTZ SearyxTZ is offline
Planar Protector

SearyxTZ's Avatar

Join Date: Jun 2010
Posts: 1,408
Default

Enforce against training if you actually have the staff/manpower to do it and they have thick enough skin to deal with that shit, plus the competency to realize the difference between an intentional train and an unintentional one (Sirken was good)

Realize that this is going to be problematic either way though - enforced or not.

Reason being....

Quote:
FYI, training is the hardest of any PnP to actually prove or come to a conclusion about as a GM.

You have to derive intent, which is fucking impossible. If they were bringing in the mobs cause PvP was required before someone engaged or killed the mob, or just trained...
That. It's a very difficult thing to enforce or judge accurately, even when you are in the zone watching.
Last edited by SearyxTZ; 08-22-2011 at 01:25 AM..
  #4  
Old 08-22-2011, 11:24 AM
Ennoia Ennoia is offline
Fire Giant

Ennoia's Avatar

Join Date: Mar 2011
Location: Connecticut
Posts: 526
Default

Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
ppl have had massive discussions on training in the past.. could dig up a link.

training: should be illegal. only way to enforce is fraps or it didn't happen. or GM witness. this makes a clear cut line: if you don't have fraps, you can't say shit. ppl will learn to not waste GM time when their account gets suspended by uthgaard for petitioning "soandso trained me, check the logs and ban him"

there is obviously a judgement call that will have to be made as to what constitutes a "train" - was it a true accident, how many mobs were involved, is the environment one where mob agro is inevitable? etc. but whatever the judgements be, it will be better to have the "trainer" cry about gm favoritism than to have a server full of clerics, bards, and monks "pvping" you with an army of npcs

bind camping: should be legal. just make it so ppl don't lose exp if they are bind camped. i would like to be able to bind camp an enemy guild to prevent bind rushers from returning to the battlefield..

i posted before a suggestion that maybe: if you are in your bind zone, naked, and haven't casted any spells/attacked anyone, then when you die (to pvp) you don't lose exp.

Bind rushing: allowed, but do things like when you're killed in pvp, have 0 mana when you respawn

LnS: on vztz by the end of the server we wound up with: if the losing guild requests LnS, it must be granted, and the loser cannot come back for 1 hour. so if the loser wanted to try and keep fighting, he could. when he had enough, he could request LnS. in guild pvp, the officers or someone claiming to be in charge would call the LnS, and it would be for the entire guild/crew (guilds like to have unguilded 'members' on pvp servers).

however back in the day I also enjoyed trying to get my corpse from corpse campers. i don't know how many ppl would prefer an LnS system over corpse-campage though, especially with exp loss on pvp death.

Right now, i'm leaning towards... let ppl corpse camp. whoever died can log on an alt or something and wait till the camper is gone.

but this also ties in with /whoing ppl who are anon. i'd rather /anon didn't work and that you could tell when someone was done corpse camping you... (on vztz /anon didn't work)
You're so ass backwards I can't even laugh because laughing at retards is mean.

Making training legal will get rid of most of the petitions the staff has to deal with. It's going to happen anyway, just let it happen.

Bind Camping is just stupid. Who cares if you're not losing XP when you're bind camped if you can't go anywhere? The waste of time being stuck there while some dickhead kills you over and over is more aggravating than losing XP.

Same thing with Corpse Camping.
__________________
[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD
  #5  
Old 08-22-2011, 01:17 PM
Kope Kope is offline
Fire Giant


Join Date: Jun 2011
Posts: 789
Default

Quote:
Originally Posted by Ennoia [You must be logged in to view images. Log in or Register.]
You're so ass backwards I can't even laugh because laughing at retards is mean.

Making training legal will get rid of most of the petitions the staff has to deal with. It's going to happen anyway, just let it happen.

Bind Camping is just stupid. Who cares if you're not losing XP when you're bind camped if you can't go anywhere? The waste of time being stuck there while some dickhead kills you over and over is more aggravating than losing XP.

Same thing with Corpse Camping.
Ennoia I'm honestly not sure what you're thinking here.

Training - why would you incentivise training? Making training "ok" isn't a good idea. Even if you can't take care of it every time if you make it a rule and enforce it when you can there will be more PvP and less training involved in higher end fights (say trak fights)

Bind camping - this i do kinda agree with you on, except for the fact Rogean has said multiple times they're pretty serious about XP loss on pvp deaths.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.