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#1
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ppl have had massive discussions on training in the past.. could dig up a link.
training: should be illegal. only way to enforce is fraps or it didn't happen. or GM witness. this makes a clear cut line: if you don't have fraps, you can't say shit. ppl will learn to not waste GM time when their account gets suspended by uthgaard for petitioning "soandso trained me, check the logs and ban him" there is obviously a judgement call that will have to be made as to what constitutes a "train" - was it a true accident, how many mobs were involved, is the environment one where mob agro is inevitable? etc. but whatever the judgements be, it will be better to have the "trainer" cry about gm favoritism than to have a server full of clerics, bards, and monks "pvping" you with an army of npcs bind camping: should be legal. just make it so ppl don't lose exp if they are bind camped. i would like to be able to bind camp an enemy guild to prevent bind rushers from returning to the battlefield.. i posted before a suggestion that maybe: if you are in your bind zone, naked, and haven't casted any spells/attacked anyone, then when you die (to pvp) you don't lose exp. Bind rushing: allowed, but do things like when you're killed in pvp, have 0 mana when you respawn LnS: on vztz by the end of the server we wound up with: if the losing guild requests LnS, it must be granted, and the loser cannot come back for 1 hour. so if the loser wanted to try and keep fighting, he could. when he had enough, he could request LnS. in guild pvp, the officers or someone claiming to be in charge would call the LnS, and it would be for the entire guild/crew (guilds like to have unguilded 'members' on pvp servers). however back in the day I also enjoyed trying to get my corpse from corpse campers. i don't know how many ppl would prefer an LnS system over corpse-campage though, especially with exp loss on pvp death. Right now, i'm leaning towards... let ppl corpse camp. whoever died can log on an alt or something and wait till the camper is gone. but this also ties in with /whoing ppl who are anon. i'd rather /anon didn't work and that you could tell when someone was done corpse camping you... (on vztz /anon didn't work) | ||
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Last edited by Pudge; 08-21-2011 at 09:04 PM..
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#2
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This is pretty much my answer for all points of discussion. The less gm enforcement required the better. Don't be like SOE and have unenforceable play nice rules that, when you do enforce them, you will be accused of selectively enforcing them.
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#3
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Enforce against training if you actually have the staff/manpower to do it and they have thick enough skin to deal with that shit, plus the competency to realize the difference between an intentional train and an unintentional one (Sirken was good)
Realize that this is going to be problematic either way though - enforced or not. Reason being.... Quote:
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Last edited by SearyxTZ; 08-22-2011 at 01:25 AM..
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#4
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Quote:
Making training legal will get rid of most of the petitions the staff has to deal with. It's going to happen anyway, just let it happen. Bind Camping is just stupid. Who cares if you're not losing XP when you're bind camped if you can't go anywhere? The waste of time being stuck there while some dickhead kills you over and over is more aggravating than losing XP. Same thing with Corpse Camping.
__________________
[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
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#5
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Quote:
Training - why would you incentivise training? Making training "ok" isn't a good idea. Even if you can't take care of it every time if you make it a rule and enforce it when you can there will be more PvP and less training involved in higher end fights (say trak fights) Bind camping - this i do kinda agree with you on, except for the fact Rogean has said multiple times they're pretty serious about XP loss on pvp deaths. | |||
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