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  #31  
Old 12-04-2024, 01:04 AM
Snaggles Snaggles is offline
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Much of this comes down to a wine tasters preference, not a bottleneck of progression. Nobody would argue a kflame is better than willsapper but it is “viable”? Of course. Also if you have one with a warrior you probably have an epic and a bag of other weapons so it’s a moot point.

More is viable on p99 in 2024 than was imaginable on live during Velious…this is an overtuned fever dream of nostalgia. I would tend to avoid trading the currency of absolutes. It’s just a matter of time until people find yet another way to crack this pixelated nut if no other reason than boredom. If a few rogues die for science, all the better.
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  #32  
Old 12-04-2024, 01:25 AM
Naethyn Naethyn is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
If a few rogues die for science, all the better.
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  #33  
Old 12-04-2024, 06:47 AM
Eisai Eisai is offline
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I'm still trying to figure out how we did Vulak on live. Pre-luclin. My guild only had 70 players on for raids and only 3 of those were rogues but we managed it twice before the moon opened. Server was slow to progress at the time but we were #1. #2 was a horde that could field 250 but they never even managed to kill aary.
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  #34  
Old 12-04-2024, 10:15 AM
AEH84 AEH84 is offline
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Quote:
Originally Posted by Eisai [You must be logged in to view images. Log in or Register.]
I'm still trying to figure out how we did Vulak on live. Pre-luclin. My guild only had 70 players on for raids and only 3 of those were rogues but we managed it twice before the moon opened. Server was slow to progress at the time but we were #1. #2 was a horde that could field 250 but they never even managed to kill aary.
If you're talking about aggro specifically, Vulak is a whole different ball of wax based off the way he's currently killed. I just use red blade and an aary shield but i doubt that's optimal.
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  #35  
Old 12-04-2024, 10:44 AM
Jimjam Jimjam is offline
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Shortsword*

You can’t improve on perfection.
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  #36  
Old 12-04-2024, 12:29 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Eisai [You must be logged in to view images. Log in or Register.]
I'm still trying to figure out how we did Vulak on live. Pre-luclin. My guild only had 70 players on for raids and only 3 of those were rogues but we managed it twice before the moon opened. Server was slow to progress at the time but we were #1. #2 was a horde that could field 250 but they never even managed to kill aary.
From what I’ve gathered over the years, p99 is hugely overtuned relative to live. Mobs hit consistently harder, resists (both outgoing and incoming are borked).

If you could take a group of average p99 raiders knowing what they know and geared as they are into a Time Machine and put them on live servers before Luclin - content would be a cake walk.
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  #37  
Old 12-04-2024, 02:35 PM
Ripqozko Ripqozko is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
From what I’ve gathered over the years, p99 is hugely overtuned relative to live. Mobs hit consistently harder, resists (both outgoing and incoming are borked).

If you could take a group of average p99 raiders knowing what they know and geared as they are into a Time Machine and put them on live servers before Luclin - content would be a cake walk.
it is cake walk, we 1 shot every velious mob day one in rampage.
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  #38  
Old 12-04-2024, 02:35 PM
Snaggles Snaggles is offline
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Originally Posted by AEH84 [You must be logged in to view images. Log in or Register.]
If you're talking about aggro specifically, Vulak is a whole different ball of wax based off the way he's currently killed. I just use red blade and an aary shield but i doubt that's optimal.
^ this. Most of the hardest fights are rooted, with clickies, and a fairly long aggro establishment period before DPS is called.

On live I didn’t parse but had a Vyemm dagger rogue. Based on experience with aggro and concern I’d be yelled at by raid leaders, I just waited until 95% to jump in. This worked very well. Geared out monks and rogues here probably do the same. I do my ranger when BFG’ing. Knights and most rangers shouldn’t be concerned after 99-98%. Counting procs and lawnchair quarterbacking the warrior’s choice of weapons won’t change much…they won’t want your constructive feedback lol.

Unless clickies or spells are involved melee aggro and melee dps more or less are on a curve. The curve of a red blade primary and proc offhand though is a much less smooth and RNG dependant than the curve than say a Willsapper/Nevs horn. Unfortunately once the threshold of dps aggro overcomes tank aggro that dps often takes a dirt nap. Unless they can quickly back out of range from a rooted raid mob or have an idol/FD ready to click.
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  #39  
Old 12-04-2024, 03:37 PM
Danth Danth is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
From what I’ve gathered over the years, p99 is hugely overtuned relative to live. Mobs hit consistently harder, resists (both outgoing and incoming are borked).

If you could take a group of average p99 raiders knowing what they know and geared as they are into a Time Machine and put them on live servers before Luclin - content would be a cake walk.
Vulak is a particularly good example because in original EQ Vulak was such a wuss the encounter had to be taken out of the game completely once word got out, and he wasn't put back in until such a time as the encounter could be modified to add a semblance of difficulty. The main barrier to high-end progression in the original game was that mode of gameplay wasn't the type of draw it is on P99, most players never raided at all or very seldom, with that minority being spread out between a bunch of servers, and exceedingly few guilds could produce the kind of stable roster needed to progress at that level.
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  #40  
Old 12-04-2024, 05:41 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Vulak is a particularly good example because in original EQ Vulak was such a wuss the encounter had to be taken out of the game completely once word got out, and he wasn't put back in until such a time as the encounter could be modified to add a semblance of difficulty. The main barrier to high-end progression in the original game was that mode of gameplay wasn't the type of draw it is on P99, most players never raided at all or very seldom, with that minority being spread out between a bunch of servers, and exceedingly few guilds could produce the kind of stable roster needed to progress at that level.
Also remember that new expansions were expected during live, so less people probably felt the need to get all the best gear in the current expansion. They could just raid the next expansion, which would probably have better gear than the previous one anyway.

Even the non-raid gear got progreseively better over time, becoming on par or better than older raid gear. I remember getting this on my Warrior during the 5 year anneversary: https://everquest.allakhazam.com/db/...tml?item=27215 . People simply lined up via a list and killed the mob on my server, so it wasn't tough to get. You just needed to wait like 6-10 hours in line. It was quite a good weapon at the time considering how easy it was to get, and it's better than most P99 raid weapons.

On P99 we know no new expansions are coming, so the best you can do is get the top tier raid items in this timeline.
Last edited by DeathsSilkyMist; 12-04-2024 at 06:05 PM..
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