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  #1  
Old 12-30-2024, 12:54 PM
Ennewi Ennewi is offline
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Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
Y'all crazy. It's like 75% the borderline free haste clicky. Most of the other advantages are moot by 60 in current year P99. If you need mend to solo you are doing something wrong.

Also, calling monks the most broken/op class is silly when charm classes exist.
Monks are the most capable all-around melee class though. And IMO they get the best return on their gear investments, once that gear improves in Kunark/Velious.

A skill like block isn't moot when every tank class would give up a BiS or two in order to have it, even if their version of block had a lower cap and required equipping a shield. Compared to mend, lay on hands feels pretty moot except for the fact that it can be applied to other players but, even then, on raids it only amounts to a fraction of a warrior's health bar. And it has such a long cooldown that you have to save it for emergencies. Whereas, with mend, the monk can use it consistently to reduce the time between kills, and top off their HP after bandaging 50-70%. Mend also affords extra leeway if you are doing something wrong while soloing, as you put it, which is a testament to how strong the class is aside from that self-heal. The class can test out harder and harder targets and if/when the fight goes south, reset with feign death. Even though feign death has a chance to fail, that's powerful, if not OP.

Referencing the wiki, monks get dual wield the earliest and end up with the highest cap. They also get the highest double attack, dodge, and safe fall. Plus, triple attack eventually, not to mention the ability to juggle their 2HB for extra offhand attacks. Tack on several reliably good discs, even better weapons, and suddenly the class has more going for it than one can shake a stick at.

Now talk about sneak pulls, push interrupt, and combat bind wound which monks benefitted from, especially when soloing. Most evidence suggests these were classic features, but they remain nerfed here all the same. And yet, in spite of this, the class still handles just fine.
Last edited by Ennewi; 12-30-2024 at 01:02 PM..
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  #2  
Old 12-31-2024, 04:39 PM
sajbert sajbert is offline
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Meh,

Got a 51 (?) monk with CoF, Fungi, Epic, Tstaff, beads - all the bells and whistles except ToV loot or dain ring.

It's still pretty underwhelming compared to my shaman, wizard or any caster really.

The main difference between a similarly geared SK or Paladin if anything is that it doesn't take as long to kill. I get that monks truly shine at 60 and with endgame gear but I still feel like whatever edge a monk gets compared to other melee classes is kinda 'meh' when you look at what casters can do. Sorta king of the losers.

Either way, the power is still limited which limits your solo options. If you want any kind of profitability on top of that your options are reduced even further and in a game from 1998 there are not many secrets left.
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  #3  
Old 12-31-2024, 10:02 PM
Ennewi Ennewi is offline
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Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
I still feel like whatever edge a monk gets compared to other melee classes is kinda 'meh' when you look at what casters can do. Sorta king of the losers.
Same thing for NPCs yeah, but to a greater extent. Part of why the bard diet exists. If they used songs, entirely different story.
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  #4  
Old 01-01-2025, 01:01 AM
Crede Crede is offline
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Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Meh,

Got a 51 (?) monk with CoF, Fungi, Epic, Tstaff, beads - all the bells and whistles except ToV loot or dain ring.

It's still pretty underwhelming compared to my shaman, wizard or any caster really.

The main difference between a similarly geared SK or Paladin if anything is that it doesn't take as long to kill. I get that monks truly shine at 60 and with endgame gear but I still feel like whatever edge a monk gets compared to other melee classes is kinda 'meh' when you look at what casters can do. Sorta king of the losers.

Either way, the power is still limited which limits your solo options. If you want any kind of profitability on top of that your options are reduced even further and in a game from 1998 there are not many secrets left.
lol wizard ain’t doing dick compared to a monk except quadding useless trash mobs. Not sure what you’re huntin, but a geared monk will run circles around a wiz.
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  #5  
Old 01-01-2025, 03:09 AM
Duik Duik is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
lol wizard ain’t doing dick compared to a monk except quadding useless trash mobs. Not sure what you’re huntin, but a geared monk will run circles around a wiz.
As much as I love my wizzie he's right ya know. I even hate quadding so I literally have squat compared to a virtually nekkid monk, maybe add a 2hb and good haste.
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  #6  
Old 01-01-2025, 03:24 PM
sajbert sajbert is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
lol wizard ain’t doing dick compared to a monk except quadding useless trash mobs. Not sure what you’re huntin, but a geared monk will run circles around a wiz.
We're talking about the leveling experience mostly, in which case the Wizzie was certainly smoother. Whilst the monk will struggle with some of the kelethin guards I could quad 4 np with the wizard. I could root nuke anything in notime and afk for some quality of life. I feel much less powerful on the monk at this level than I did with the wiz.
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  #7  
Old 01-02-2025, 09:09 AM
Goregasmic Goregasmic is offline
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Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
We're talking about the leveling experience mostly, in which case the Wizzie was certainly smoother. Whilst the monk will struggle with some of the kelethin guards I could quad 4 np with the wizard. I could root nuke anything in notime and afk for some quality of life. I feel much less powerful on the monk at this level than I did with the wiz.
Try getting anywhere with a wiz in howling stones while monks run around like they own the place. We could go at it all day and it is all situational but just being able to split and drop agro is a massive advantage that doesn't cease to be relevant at 60.
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  #8  
Old 01-02-2025, 10:01 AM
sajbert sajbert is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Try getting anywhere with a wiz in howling stones while monks run around like they own the place. We could go at it all day and it is all situational but just being able to split and drop agro is a massive advantage that doesn't cease to be relevant at 60.
Splitting and FD is not what a wizard does, nor does a wizard ever need to head into Howling Stones. Apples and oranges. It's not what's being discussed.
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  #9  
Old 01-02-2025, 08:01 PM
Goregasmic Goregasmic is offline
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Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Splitting and FD is not what a wizard does, nor does a wizard ever need to head into Howling Stones. Apples and oranges. It's not what's being discussed.
Yeah they don't need to head to HS because they can't solo any dungeon greater than like... splitpaw and no one will take them into a group in a game designed around social interactions LOLOLOLOL.

Seriously though, they're the kings of burning single targets but it is mostly terrible outside raids so you're forced to quad from your first AE spell to 60, killing 4 mobs and having to med for 12 minutes. That's not what I call a smooth leveling experience. Especially considering you only have a handful of options past 44, most of them only big enough to support 1-2 players.

But yeah keep thinking monks have it worse, I'm not even sure all 3 wizards on the server agree with you.
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