Quote:
Originally Posted by Vivitron
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Dual wield is a large damage boost for npcs by those levels, so those guards are probably some of the most lopsided in favor of wizards over monks (shields give them dual wield).
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At that level, what options are there though? Kunark and Velious mobs hit harder and/or have inflated HP pools. SolB mobs drop nothing of note. Kaladim guards have shields too, felwithe guards heal, Paineel guards are too low level, Freeport guards afaik green out too / and or dual wield, etc.
That's just what happens at 50 or so. Mobs start scaling more than players and that's why mages also struggle. Casters that can negate damage using CC and in particular classes that can charm can bypass this issue, mostly anyway.