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  #1  
Old 01-05-2025, 10:29 PM
Vivitron Vivitron is offline
Sarnak


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Dual wield is a large damage boost for npcs by those levels, so those guards are probably some of the most lopsided in favor of wizards over monks (shields give them dual wield). Both excellent raid classes imo, and I think you will find plenty of relevant non-raid content where a geared 60 monk is ideal.
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  #2  
Old 01-08-2025, 01:30 PM
sajbert sajbert is offline
Fire Giant


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Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
Dual wield is a large damage boost for npcs by those levels, so those guards are probably some of the most lopsided in favor of wizards over monks (shields give them dual wield).
At that level, what options are there though? Kunark and Velious mobs hit harder and/or have inflated HP pools. SolB mobs drop nothing of note. Kaladim guards have shields too, felwithe guards heal, Paineel guards are too low level, Freeport guards afaik green out too / and or dual wield, etc.

That's just what happens at 50 or so. Mobs start scaling more than players and that's why mages also struggle. Casters that can negate damage using CC and in particular classes that can charm can bypass this issue, mostly anyway.
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  #3  
Old 01-08-2025, 04:07 PM
Vivitron Vivitron is offline
Sarnak


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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
At that level, what options are there though? Kunark and Velious mobs hit harder and/or have inflated HP pools. SolB mobs drop nothing of note. Kaladim guards have shields too, felwithe guards heal, Paineel guards are too low level, Freeport guards afaik green out too / and or dual wield, etc.

That's just what happens at 50 or so. Mobs start scaling more than players and that's why mages also struggle. Casters that can negate damage using CC and in particular classes that can charm can bypass this issue, mostly anyway.
TBH I'm not sure at that level range. Some of CoM might be pretty good. In my experience Kunark mobs mostly follow the default max hit/hp formulas from classic, and some of Velious do too although I agree many mobs have an increased max hit there -- the velious wiki max hit values seem to sometimes be notably higher and I've often heard your same comment made, so maybe it was worse when p99 first implemented the expansions.
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