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#1
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![]() Zone disruption. L O L
It's such a cute term, especially in terms of FV, but also in terms of CoM. The actual issue is that a slow key board turning clicker is sitting down to med and killing a few mobs a minute and gaining a level every few days, while another class is skirting death and getting a level an hour. People fume when they see a bard in any zone getting anything. CoM for example. I've done a lot of this zone, grouping, soloing, swarming, and I have never seen a group on levels 2 and 3. Necro soloing all of level 2? No problem. An enchanter doing it? Whatever. A bard soloing 2 and 3!!!! And!!! 3-4 mobs from Moat!!! How fucking dare that zone disrupting piece of shit! The only real difference is that the bard's kill area is an unused patch of grass on the north end of arena that I've also never seen a group occupy. Are you taking arena mobs? Nope. Are you taking mobs that anyone is going after? Nope. I've been in CoM at 4am and there was one group at stables losing their fucking minds about the 3 mobs the level 2 and 3 mobs pulled in. We might as well just say that CoM has all level 1 as a camp at that point. This group, never starved for mobs, never in danger, never trained, still had the audacity to complain like children over nothing. "When I turned the corner my frame rate dipped and I couldn't move from all the mobs!" Anything to complain about. Anything to get upset about. Velks is a clusterfuck, but CoM is able to be controlled to such a high degree that I have many times performed the pull while no one was at Moat, and no necros or enchanters were trying to do level 2 or 3, with an Arena group, a Temple group, and a Stables group, with zero issues or danger. People aren't mad over zone disruption, they are irrationally upset at one class having the tools to circumvent the grind. And that makes them clowns. Neutering the ability of a class because of tears is also a decision only made in a circus. A sad state. | ||
#2
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![]() Zone disruption is a legitimate complaint. Back before Velious was released on blue, there would be ramp groups in OT who would complain about bards taking all of the easier mobs and leaving little else to kill. The counterargument was that OT was a bard zone, go somewhere else. With only one expansion, there were fewer zones to relocate to, and yet this rule did not exist. Now there's more real estate than ever, with all expansions released and two PVE servers, plus Quarm. Yet here we are, with repeat offenders ruining the game for everyone else, first the groups who were trying to xp and now the other players of same class who abided by the PnP. No different from the raid scene, the repeat offenders weren't made an example of, so it wouldn't get to this point, where everyone else would have their gameplay orange coned and taped off.
As annoying as it is, this change would be a good fit for the eventual new server and it might not be as bad for green in its current state, depending on the population and availability of PUGs. It encourages bards to group in so many ways, which is what the game was mostly about in classic. But applying the same rule to all servers fails to appreciate their differences. One size does not fit all. With few exceptions, blue is a ghost town; seasonal events only bring out the twink alts who are so geared to the teeth they 1) don't need to group and 2) will survive zone disruptions more often than not and 3) have a clicky cleric bot parked to rez, like the majority of the server. It's a shame because blue has become the place to push soloing to its limits, single-playering through the MMO with BiS. Granted, years ago, zone disruption petitions were probably legion even on blue. But now? Press X to doubt. | ||
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