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  #21  
Old 02-03-2025, 06:03 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
It is not that I don't believe you guys but knowing the exact cut off point on worn AC is interesting for gearing choices. I'm also hopeful that with the relevant parses showing without a doubt this appears broken we could get a dev to weight in but I'm not holding my breath.
This game has two expansions and gear drops with preset stats. That means people have finite options to what they can buy with plat or DKP. Any time someone prioritizes a stat they are deprioritizing another. The goal of high AC generally costs you something, even if you have access to the best stuff.
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  #22  
Old 02-03-2025, 07:31 PM
Ripqozko Ripqozko is offline
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Yea some stuff has both, what im saying is if you had a choice of +ac or +hp, i would choose the hp, ie: chardok ears is really good on a ranger, because hoocars on the ac penalty. by all means parse it and come to the same conclusion. end game gear is end game gear regardless, itll have both.
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  #23  
Old 02-03-2025, 10:19 PM
Snaggles Snaggles is offline
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100% agreed. HGL’s are great; I have one and am only missing the other due to laziness. I’m looking for a few hundred more hps but not at a loss for MR.
Last edited by Snaggles; 02-03-2025 at 10:32 PM..
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  #24  
Old 02-03-2025, 11:36 PM
Salaryman Salaryman is offline
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you n00bs are just mad bad and sad about the fact that my range is amazing on a server where you are supposedly greifed from even getting to level 2,

maybe for you n00bs you cant even get to level 2 on RED99 (the only server that matters) and I feel sorry for you.
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  #25  
Old 02-04-2025, 03:11 AM
sogundordor sogundordor is offline
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Plan B: shadow knight worn ac test
to compare ranger ac with other class, my sk testing worn ac from 97 to 367

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1. the result is similar to rangers, mitigation gain stops at 200ac
2. can't proof ranger ac is broken, or its both ranger and sk are broken
3. still no trace for soft cap

outside the graph, the average hit rate (being hit) is different~ about 7% difference~
ranger: 38.04%
sk: 31.31%

conclusion:
1. its about avoidance, not mitigation, and avoidance is not related to worn ac
2. ac has the same effect for different class, at least ranger and sk
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  #26  
Old 02-04-2025, 03:42 AM
Jimjam Jimjam is online now
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Really appreciate the work you’re putting in. Very interesting.
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  #27  
Old 02-04-2025, 04:05 AM
Jimjam Jimjam is online now
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People are saying a worn cap of like 385 AC, I think this cap may have been either very late velious or more likely post melee revamp (luclin?)

I remember a live dev post which explained the monk nerf and it explicitly mentioned the worn AC caps for level 51 and level 60. I’ve not hunted down the quote, but I did find this reference to it:

“the 51 and 60 kunark/early velious hardcaps for melees were 163 and 289”

Take with a pinch of salt! But regardless of the true classic / p99 hard/soft caps it would be nice to use more than 200 AC!
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  #28  
Old 02-04-2025, 06:31 AM
sogundordor sogundordor is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
People are saying a worn cap of like 385 AC, I think this cap may have been either very late velious or more likely post melee revamp (luclin?)

I remember a live dev post which explained the monk nerf and it explicitly mentioned the worn AC caps for level 51 and level 60. I’ve not hunted down the quote, but I did find this reference to it:

“the 51 and 60 kunark/early velious hardcaps for melees were 163 and 289”

Take with a pinch of salt! But regardless of the true classic / p99 hard/soft caps it would be nice to use more than 200 AC!

thats base on Haynar the Developer said "I added a low level raw ac cap of level * 6 + 25." at 04-23-2014
i know it can't direct apply to lv60, but its logic is "cap goes higher as your level higher" right? cap can't be under 325/385 at lv60

I need some more advice~ how do you read the data/graph?
and about your theory, what will you predict the graph will look like?
and i'll try to get some more data before my lunar new year holiday ends =P
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  #29  
Old 02-04-2025, 08:35 AM
Jimjam Jimjam is online now
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First of all, I think there are a few parts to the discussion:

How things worked on live (and this changed at least a couple of times in the trilogy era)

How things work here (there have been changes here too, you’ve highlighted one instance). From the great monk nerf live dev post it seems to me Haynar’s by level AC cap is an equation from outside the era (or he just wanted twinking to be more effective than the og devs did).

How things interact (using an unclassic AC system could produce more classic results if mobs are also not classically tuned - they could balance out)

How things are intended to work (pure classic results? More difficult or easier than live? Remove caps?)

With those points in mind and answering your question: It looks to me like there is an ac cap around 200 at 60 for ranger and sk. The fact that the Sk has a different average hit shows this is not due to ac/mitigation squelching mob attack - the SK’s improved defence skill wouldn’t have further lowered the average hit if that was the case.
Last edited by Jimjam; 02-04-2025 at 08:39 AM..
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  #30  
Old 02-04-2025, 08:35 AM
sogundordor sogundordor is offline
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Quote:
Originally Posted by sogundordor [You must be logged in to view images. Log in or Register.]
and about your theory, what will you predict the graph will look like?
err.. maybe i'm sleepy~
i mean about your theory, if the target change to a lv50 velious mob, what will you predict the graph will look like?
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