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![]() I question the demand for an immersive world that is enclosed, that is, one world. No one wants to be shackled to one world in a world of many world and new ones every day. It should be in the DSM.
"Doctor, Timmy only wants to play one game!" "Hmm, he may be what we call a "low world" kid. No problem. He's loveable for who he is." [theme music outro] In EQ2 -- which was technically speaking peak eq as far as technical possibilities go -- SOE easily could have app'd the home part of the game, and turned the eq2 home into a home for the user towards others maybe not playing this game. That would have been a outside the box idea, since it was all about IP capture in the early years of WoW. They wanted you locked into the world. Well, that era and that battle is over, and we are still stuck with enclosed world game design. An open source project where I could move around in other gameworlds, as well as text-based extensions for normal phone use, at least to some extent, is far more appealing to today's market. No one wants to be "inside" a computer game the way we were. The "world" model itself is a road block to people. I would argue, the "time commitment" problem potentially disappears if you turn the gameworld inside out, so to speak. Blockchain the IP. Alright, now. Look into the neuralyzer. [You must be logged in to view images. Log in or Register.]
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