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#61
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I did like an hour of parsing on Bloodmaw, a lvl 30 npc in Great Divide with 50k hps. I would snare it by Velks and zone just when it turned to flee, then do another once it regenned. I may have already posted this, sorry if so. Earthcaller/Swiftwind = 74,012 over 688 seconds = 107dps average Vyemm whip/swiftwind = 71,059 over 597 seconds = 119 dps Vyemm whip/claw of Lightning = 71,542 over 576 seconds = 124 dps Meljeldin = 74,358 over 605 seconds = 122 dps Based on this, going from Kunark epics to a solid NTOV main hand is a 10% in DPS. It’s roughly a 14% increase going to a Claw of Lightning despite the 50 attack loss…which seems steep to me. The Meljeldin is a 45/38 2h is less a 13% improvement over the two epics. I truly wish this was the case. I worked harder for the epics than I did for the Meljeldin and they look far nicer. If anyone was crazy enough to use them on Vindi I expect the dps would be under 40 (roughly half the 2h). I used to get mid 40’s with my Zek blade and Swiftwind. I really liked that setup but these days I’m not sure it would beat a woodsman staff at 60. In the end, raw dps isn’t the only metric that makes an effective player or even the game more fun. I just think a ranger has a lot to gain with a single ToV weapon. We can’t just go grab a Peacebringer for 500p or MQ a rogue epic for 20k pp. | |||
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#62
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Snaggles. Did u have a full ds buff on? So a slowed mob would lower dps (in theory) so 2hs is even better.
Or did u not include ds in dps? Or did i miss the point here. DS is counted dps isnt it? | ||
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#63
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I’m going to do more controlled tests. Maybe helping a Geos group or something. In the Bloodmaw test I had no DS, I tried to isolate all variables. | |||
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#64
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Corudoth is a good parse target because Corudoth acts as a DPS ceiling to show the best possible DPS a weapon could output from a level 60. I have a 90% chance to hit Corudoth roughly speaking, and only about 15% of my Damage Rolls are below the average of Weapon Damage * 2 + Damage Bonus. The reason why a DPS ceiling is useful is because you can predict the DPS on harder enemies, because your DPS can only go down. A mob like AoW is probably the floor for DPS. You will have the worst possible DPS as a level 60 when fighting him. This means all other mobs are between this floor and the ceiling. You can adjust the percentage of DPS being reduced between the floor and the ceiling to see when one weapon will out-perform another. This also shows how the damage formula is scaleable. This post shows that: https://www.project1999.com/forums/s...5&postcount=32
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#65
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does it mean a better ratio offhand 1h (from NToV) is always better than using swifthand
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#66
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Someone should create a chat bot that just replies to dsm all day so we can all watch to see who gives up first hehe
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Pint
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#67
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vyemm whip is just so damn good when theres aoe dmg going around
people forget this woe is me, im remembering back when raiding was actually competitive, nvm, do it for the parse | ||
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#68
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#69
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That said…you could solve this with a calculator. The ratio itself should be indicative of performance (at least on average). There are only a handful of 2h weapons and nobody is disputing which is ideal over the other. If close in ratio, they fall into a group where frankly aside from what you looted that day (shovel vs Facesmasher, etc) or stats, people just don’t care which might be technically superior. We all know those are an upgrade over Kunark staves and a downgrade from Abashi or Bo Staff. If there are some people don’t know what is best but are looting them…yikes. They can either dig around in 25 years or forum posts or parse the data. Or just be a warmbody who doesn’t care. The problem most people are trying to solve is the comparison between 2h and dual wield. The Turtle gives far too much credit to ratio and not enough to damage bonus. When your blam stick is cracking triple digits all the time it’s far closer to a Baton of Flame than it would be under circumstances where you aren’t always blessed with god-like strikes. Furthermore, 2h’s net a far higher damage bonus per second gain and better ratios than DW weapons. Monks get triple attack on the MH and rangers don’t; for monks that can make shoddier ratio 2hs even better than one might expect. Even outside an outlier parse compared to another. My test on Bloodmaw demonstrates this point. A 14/24 should not be near a 13/19 on a test against a target who isn’t a pile of jelly. It shouldn’t be 13% behind the fifth best ratio in this current state of the game. They aren’t in the same galaxy…trust me. | |||
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#70
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