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#1
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![]() From loraen's ench guide:
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Anecdotally I think MR makes a huge difference too because sometimes I go to Lguk or other lesser zones and I'll just pop a charm on a mob without tashing to trash a camp real quick and those charms seem be very short more often than not even though the mobs cap at like level 40. And yes, cha is vital for lull crit fails and if you do any sort of dungeon crawls, lulls will often be your most casted spell. In some tricky places I've used lull crit fails to pull and stripping down all my +cha only pieces (-50ish) and taking off cha buffs made the process much quicker. | |||
Last edited by Goregasmic; 04-15-2025 at 12:08 PM..
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#2
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![]() Quote:
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The folklore that's built up over charm duration is founded on poor data and faulty analysis. Quote:
I'm only looking at charm duration here. Resists on lull spells are obviously a completely different topic, but one that would be worth investigating properly at a later date. As an aside, ironically I did notice a resist on the initial cast of Cajoling Whispers last night, so it can happen. It does seem very rare though, and I have to wonder if this shares the same 98% success rate that's applied to charm break rolls.
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Green: Feressa | |||||
#3
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#4
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![]() Quote:
https://github.com/EQEmu/Server/blob...ells.cpp#L5542 Quote:
The reason why charm duration is still a normal distribition is because each tick simply rolls a dice to see if you succeed or fail the charm resist check. The dice roll success threshold is adjusted based on level difference and MR. The reason why you see the highest charm rate in the first 30 seconds is probably related to the EQEMU comment for charisma checks. It says Charisma is used for the initial resist check only. Here is the comment in the EQEMU code for charisma checks on spell resists: https://github.com/EQEmu/Server/blob...ells.cpp#L5469 Quote:
I did a weapon DPS calculator using the EQEMU codebase recently: https://www.project1999.com/forums/s...0&postcount=41 And the results closely match P99 parses. This shows that the EQEMU code can still closely resemble the P99 code. They don't need to completely rework the EQEMU code for P99. I'd be willing to wager most of the P99 code changes in the P99 codebase are related to adjusting code/variables based on what patch the server is on. They probably don't have sweeping changes to the EQEMU base code.
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Last edited by DeathsSilkyMist; 04-15-2025 at 02:10 PM..
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#5
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![]() Quote:
The only tidbit of how it was back in classic era on EQlive is from this post on castersrealm, Quote:
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||||
#6
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![]() Quote:
While I disagree with OP's idea that averages are meaningless in this scenario (they aren't meaningless), that doesn't necessarily mean his findings on whether or not CHA affects charm duration are also incorrect.
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Last edited by DeathsSilkyMist; 04-16-2025 at 01:00 PM..
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