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#1
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![]() Recently, I've been hunting based on how scenic the zone is rather than the ZEM or drops. I highly recommend this.
I also make games, and I'd like to make a game level inspired by an EQ zone or region. It's all got me thinking, what zone(s) would be the most "one size fits all" as in, a wide variety of monsters to fight, with varied and interesting terrain? Like if the entire game had to be just one or two zones, which should it be?
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The gardener is but a dream of the garden
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#2
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![]() I saw a 3D open world remake of EQ project that someone was working on where they combined the karanas into one big plain, was pretty cool.
Antonica tends to be a little more specialized, aside from the karanas most zones have a fiarly narrow dedicate race of mobs or landscape. Unrest is interesting due to outdoor zone with dungeon feel, courtyard outside, multiple floors of castle inside, pretty good variety of different mobs and level ranges. Has some cool ghostly named mobs Tons of good options in kunark, Lake of ill omen comes to mind, also frontier mountains and dreadlands. All 3 have a variety of level ranges, terrains, and varying mob types. Wakening lands would probably be the best example in velious, sandwhiched between the giant and dragon cities, plane of growth tree, genoids, suits, and tons of other roamers both named and common spawns. | ||
#3
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![]() Definitely dreadlands. It would have probably been 3 different zones if it had been in the game at launch. Snow section, grass section, desert-type section, caves, plus the port in area with the pretty autumn colored trees. Pretty broad range of mob levels, big ruined castle right in the middle. It definitely fits the bill here.
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#4
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![]() It's guk
Scenic,full of frogs ghouls and spiders. Lots of water for bathing. You can level 1 to 60 in guk if you hate yourself enough. It's the perfect zone. | ||
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