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  #11  
Old 03-22-2010, 09:32 AM
Webwolf Webwolf is offline
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Scrubby, I was too quick to dismiss your comments my appologies for that. It seems like you are correct, if there is no Ornate Chain then the trivial levels for both Banded Armor and Fine Plate are too low. After me not being able to find any dates on the introduction of Ornate Chain I started this thread on EQTraders asking for help on tracking down the date when Ornate Chain came out. The overal consensus is that Ornate Chain was added thru a patch at some point between Classic and Kunark, but before it was introduced the trivial levels for Banded and Fine Plate were alot higher.

So that would put the devs in a situation (assuming they would pursue this) where they need to either increase the trivial levels for banded to close the gap or add ornate chain back to the mix. I recommend adding back ornate chain as banded is too cheap to make and it would make it very easy to reach fine plate.
Last edited by Webwolf; 03-22-2010 at 09:37 AM..
  #12  
Old 03-22-2010, 03:30 PM
Scrubby McGee Scrubby McGee is offline
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Yeah, probably the best path is to introduce ornate chain with the plane of Sky.

I wouldn't worry about plate being difficult to make now. It wasn't supposed to be in at this point in time. Also, it's going to be lower in trivial levels compared to what it was on live up until Luclin.

I'd also wager that it has the code for the boosted skillup levels for smithing and tailoring that also came in that time.
  #13  
Old 03-22-2010, 04:48 PM
MutualofOmaha MutualofOmaha is offline
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Default ornate chain

Ornate chain was definitely not classic, it was added in some time after Velious launched but before Luclin.

Blacksmithing skillups after banded were always a pain in the rear in classic. This is what made blacksmiths of high level extremely rare, as most players stopped smithing once they trivialed out in banded.

Fine plate was smithable before Kunark, as were fine plate armor dyes. I cannot remember exactly when fine plate recipes were added, but I remember buying evergreen leaves from newbies in Greater Faydark in the weeks leading up to the Kunark launch, because there wasn't much else to do besides make colored armor to sell.
  #14  
Old 03-31-2010, 08:01 PM
Webwolf Webwolf is offline
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Default Exact Date Found

Ok after alot of research I finally found the exact date of when Ornate Chain was introduced. If you look up EQtraders on web.archive.org and click on the Feb 03, 2001 archive then click on recipes you will see Ornate Chain listed under advanced recipes (9/19/00 patch).

The patch note for September 19, 2000 confirms the addition of several new recipes:

Quote:
*Trade Skills Enhanced*

Many of the trade skills in game have received massive enhancements,
including dozens of new craftable items, new fishing and foraging
items, and other things to be discovered once in game.

In addition, trade-skill specialization has been implemented. Players
will be able to exceed 200 points of skill in ONE of the generally
available tradeskills. This includes:

- Baking
- Blacksmithing
- Brewing
- Jewelcraft
- Tailoring
- Fletching
- Pottery

Once above 200 points in one of these skills, no other skill will be
able to exceed 200. Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.

The enhancement of trade skills is an on-going project. Further
enhancements will be made in the coming weeks.
That pin points Ornate Chain as being introduced on September 19, 2000 which is post Kunark: Release Date: 3/31/00 but prior to Velious: Release Date:12/04/00. And with that we can put this to rest.
Last edited by Webwolf; 03-31-2010 at 08:14 PM..
  #15  
Old 04-02-2010, 09:26 AM
maultar maultar is offline
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But to quote Nilbog - "If you can find some evidence of its existence prior to 2002, post it up. This was actually a submission by beta testers that it should be removed."
Does that mean he will now add the stuff needed to make ornate?

Also on that Sept 2000 patch note it says you can go beyond 200, does that too mean we should add that as well? What stuff allowed you to go beyond 200?
  #16  
Old 04-02-2010, 11:43 AM
Webwolf Webwolf is offline
Kobold

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Maultar I belive Nilbog mixed up the year. As I posted above ornate chain was introduced post Kunark, so it should be added after Kunark comes out, and the same goes for the higher skill limits.
  #17  
Old 04-02-2010, 11:47 AM
maultar maultar is offline
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So can one get "spanked" for making things they know should be post kunark? There are other places you can buy chainmail patterns I will check freeport today.
  #18  
Old 04-02-2010, 11:49 AM
Phorest Phorest is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The links you posted are from...

Created: 2003-06-19 07:36:50
Created: 2003-07-08 11:48:02

If you can find some evidence of its existence prior to 2002, post it up. This was actually a submission by beta testers that it should be removed.
http://everquest.allakhazam.com/db/item.html?item=3721

The player postings about this item are from early 2001.
  #19  
Old 04-02-2010, 02:01 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Webwolf [You must be logged in to view images. Log in or Register.]
The patch note for September 19, 2000 confirms the addition of several new recipes:
Good researching Webwolf. It will be returned prior to Velious.

Quote:
Originally Posted by maultar [You must be logged in to view images. Log in or Register.]
But to quote Nilbog - "If you can find some evidence of its existence prior to 2002, post it up. This was actually a submission by beta testers that it should be removed."
Does that mean he will now add the stuff needed to make ornate?
This means if someone could find a date of when it should be added to the game, *prior* to luclin, that it would be added appropriately. Looks like I add it a few months before Velious.

Quote:
Originally Posted by maultar [You must be logged in to view images. Log in or Register.]
So can one get "spanked" for making things they know should be post kunark? There are other places you can buy chainmail patterns I will check freeport today.
Do you mean can you get in trouble for producing items you know shouldn't be around? Just report non-classic items as bugs or petition/exploit, and they will be removed.
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