Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 05-20-2025, 10:17 AM
Makken Makken is offline
Skeleton


Join Date: Jun 2023
Posts: 18
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
OP what do you mean when you say endgame?
It is a good question what I mean by "endgame." I guess I used that term in two senses. In my first post, what I really meant was will I eventually have to give up the character because they can't hang in the role of warrior meaningfully after a certain point. But I take the comments thus far to mean I won't--all races are viable even at the highest difficulty of content.

In my second post about stat allocation, I used endgame to refer to a point at which characters are maxing out all stats meaningful for their classes. Probably what I mean is with max-level priest buffs in a solid group / raid, will it matter if I spend five of my 25 starting points in STR. I again take the answer to be no.
Reply With Quote
  #2  
Old 05-20-2025, 10:34 AM
kjs86z2 kjs86z2 is offline
Sarnak


Join Date: Jun 2019
Posts: 445
Default

Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
It is a good question what I mean by "endgame." I guess I used that term in two senses. In my first post, what I really meant was will I eventually have to give up the character because they can't hang in the role of warrior meaningfully after a certain point. But I take the comments thus far to mean I won't--all races are viable even at the highest difficulty of content.

In my second post about stat allocation, I used endgame to refer to a point at which characters are maxing out all stats meaningful for their classes. Probably what I mean is with max-level priest buffs in a solid group / raid, will it matter if I spend five of my 25 starting points in STR. I again take the answer to be no.
in the end game race matters less than at char creation / leveling untwinked

vulak was killed in kunark gear, its all fashionquest in 2025
Reply With Quote
  #3  
Old 05-20-2025, 12:18 PM
Botten Botten is offline
Planar Protector

Botten's Avatar

Join Date: Jul 2011
Posts: 2,925
Default

Agreed.

With the age of this game and research...

Everything has been done before, especially in the beginning when choosing stats and race.

At this point play what is fun and fashion quest.

May I suggest Dex warrior sprinkled with a little wood elf action.
Min slash maxing doesn't really matter.
Reply With Quote
  #4  
Old 05-20-2025, 12:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,945
Default

Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
In my second post about stat allocation, I used endgame to refer to a point at which characters are maxing out all stats meaningful for their classes. Probably what I mean is with max-level priest buffs in a solid group / raid, will it matter if I spend five of my 25 starting points in STR. I again take the answer to be no.
All races can be stat capped on STR and DEX easily with buffs. Avatar + FoS is around 160 STR and DEX. I think the lowest starting STR/DEX is 65 or 70, so any naked race with those buffs has at least 220 STR and DEX before gear. Velious melee gear will easily give you those last 35 points (or less if your race starts with more) in both.

STA only gets +50 from Riotous Health, so STA is generally the better stat to dump into for endgame. You can also get +20 STA from Primal Essence, a clickie buff Shamans get from Hammer of the Dragonborn. But that doesn't stack with Avatar. You usually don't see Warriors asking for Primal Essence. That being said, Velious gear tends to be generous with STA, so you will eventually cap that too if you go full BiS.

Putting points into CHA is the only stat you are guaranteed not to cap as a Warrior. So you can do that if you are worried. CHA is used for a spell called Divine Intervention, which gives you a chance to not die if you normally would based on your CHA.
Last edited by DeathsSilkyMist; 05-20-2025 at 01:12 PM..
Reply With Quote
  #5  
Old 05-20-2025, 01:39 PM
Makken Makken is offline
Skeleton


Join Date: Jun 2023
Posts: 18
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Putting points into CHA is the only stat you are guaranteed not to cap as a Warrior. So you can do that if you are worried. CHA is used for a spell called Divine Intervention, which gives you a chance to not die if you normally would based on your CHA.
Thanks, DeathSilkyMist! I have not been worried about CHA or capping every stat. But that might be a product of my ignorance. I am particularly focused on STA (for taking hits) and STR (for hitting and holding aggro). And I guess maybe DEX and AGI to a lesser extent. But you raise a good point about the assumptions l am making about what is important.
Reply With Quote
  #6  
Old 05-20-2025, 02:06 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,565
Default

Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
Thanks, DeathSilkyMist! I have not been worried about CHA or capping every stat. But that might be a product of my ignorance. I am particularly focused on STA (for taking hits) and STR (for hitting and holding aggro). And I guess maybe DEX and AGI to a lesser extent. But you raise a good point about the assumptions l am making about what is important.
From my understanding Str doesn’t help for aggro.
Reply With Quote
  #7  
Old 05-20-2025, 04:12 PM
Makken Makken is offline
Skeleton


Join Date: Jun 2023
Posts: 18
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
From my understanding Str doesn’t help for aggro.
Wait, wouldn’t STR help with aggro because it increases damage output? I am learning a lot today . . . What is the determining factor for aggro—taunt?
Reply With Quote
  #8  
Old 05-20-2025, 04:15 PM
PatChapp PatChapp is offline
Planar Protector


Join Date: Jul 2021
Posts: 1,153
Default

Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
Wait, wouldn’t STR help with aggro because it increases damage output? I am learning a lot today . . . What is the determining factor for aggro—taunt?
The damage you do actually doesn't matter for threat,white damage agro is equal per swing. Hit,miss,riposted back at you doesn't matter. All produce the same threat,it's something like weapon dmg +dmg bonus per swing
Reply With Quote
  #9  
Old 05-20-2025, 04:41 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,945
Default

Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
The damage you do actually doesn't matter for threat,white damage agro is equal per swing. Hit,miss,riposted back at you doesn't matter. All produce the same threat,it's something like weapon dmg +dmg bonus per swing
Correct. EQEMU code says this too:

https://github.com/EQEmu/Server/blob...tack.cpp#L1733

Quote:
// Hate Generation is on a per swing basis, regardless of a hit, miss, or block, its always the same.

When you exclude all of the out-of-era hate bonuses like bane damage, so far I only see base weapon damage + damage bonus for hate per swing.

Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
Wait, wouldn’t STR help with aggro because it increases damage output? I am learning a lot today . . . What is the determining factor for aggro—taunt?
For Warriors, your most reliable form of generating agro is weapon swings + weapon procs.

Taunt is not guaranteed, and only puts you at the top of the agro list if you weren't there already. Not to say you should never use taunt. It's just not something you'd hinge a raid on. Consistency is key.
Last edited by DeathsSilkyMist; 05-20-2025 at 04:44 PM..
Reply With Quote
  #10  
Old 05-20-2025, 03:26 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,945
Default

Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
Thanks, DeathSilkyMist! I have not been worried about CHA or capping every stat. But that might be a product of my ignorance. I am particularly focused on STA (for taking hits) and STR (for hitting and holding aggro). And I guess maybe DEX and AGI to a lesser extent. But you raise a good point about the assumptions l am making about what is important.
TLDR: if you are a min/maxer with the goal of full best in slot gear, dump points into CHA. Otherwise dump points into STA. Only put points into STR or DEX if you want a bit of help in the early/mid game, at the cost of not using those points in the endgame due to being stat capped. Don't put points into AGI*, WIS, or INT.

*There is an exception to AGI if you are a race that starts with less than 75 AGI, like Ogre. You get a penalty to AC if you have less than 75 AGI, so some people like putting 5 points into AGI on an Ogre so they don't have to rely on having a piece of AGI gear or a buff.
Last edited by DeathsSilkyMist; 05-20-2025 at 03:45 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:07 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.