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Old 06-10-2025, 03:35 PM
Zuranthium Zuranthium is offline
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Doing nothing for 8 hours isn't playing a game, nor the intended way the game was supposed to be played. In terms of what EQ is supposed to be, high priority loot should have variability of spawn location, which rewards dungeon crawling to get items. It's unfortunate the devs didn't have time/resources to improve the underlying systems of the game, instead being focused on pushing out expansions and fixing bugs.
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Old 06-11-2025, 10:10 AM
WarpathEQ WarpathEQ is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Doing nothing for 8 hours isn't playing a game, nor the intended way the game was supposed to be played. In terms of what EQ is supposed to be, high priority loot should have variability of spawn location, which rewards dungeon crawling to get items. It's unfortunate the devs didn't have time/resources to improve the underlying systems of the game, instead being focused on pushing out expansions and fixing bugs.
It wasn't really needed in a vast world with continual expansions. The knowledge wasn't prevelant back than. The systems in place were equally as mysterious as the changes you propose. Spawn locations, loot tables, respawn windows were all unknowns on release, not to mention quest lines and components. The way they built it, however, would have been much more simplistic from a development standpoint allowing for more focus on more depth and content, something that holds EQ in its own category as a game that can draw you in for years and years (where as most games fall short in days, weeks, or months).

The "how the games supposed to be" aspect being broken is a component of being in a time locked classic reproduction where all things are known to all people and the amount of time we're spending in these expansions is exponential to what they were designed for.

The window is not only normal gameplay its actually pretty mild compare to basically all competitive socking, which is where virtually all desirable loot in the game comes from. Having 10 seconds to react at some point inside of an 8 hour window is far easier than having 1-2 seconds to react to a 16 or 24 hour window (and having 20-100 people be pissed if you don't win). The key difference is for this the player actually has to do it for themselves, they can't rely on someone else to do all the work to sock the mob and then just appear when its there and their FTE.

I think the main case against expanding the roll time from 10 seconds to 30 seconds is it actually penalizes the players that are legit there actively socking. It opens the door for people to park AFK bots in droves and use GINA triggers to alert them to roll despite not even having eyes on the screen at any point during the 8 hours. It could potentially turn Angry Goblin into a gatekeeped MQ trap just like drusella and plane of hate have been. At least right now you have to go through some pain to get the reward.

Not to mention if you don't want to sock the mob, the good news is he spawns on quake. Park a toon there and you can roll roughly 3 times a month with virtually 0 wait time. And of course you always have the option to skip it all together, play the game however you want to, and use the money you make along the way to pay someone to sock it for you, with a guaranteed outcome of getting the loot (via MQ).
Last edited by WarpathEQ; 06-11-2025 at 10:12 AM..
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