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#61
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"Competitive raiding" didn't even exist during classic EQ on PvE servers, except in the form of global firsts for killing specific NPC's or getting certain items, which is completely irrelevant now. There was often only 1 guild per server that was capable of doing the top content, and the Play-Nice-Policy dictated rotations between guilds for any contested content (and before the PnP it was DPS racing that determined everything, but it was rare for two guilds with enough of a force to be in the same place at the same time). If we are talking classic EQ coding/rules only, instead of the best ways to improve the game while maintaining the spirit of what EQ is supposed to be, then the discussion is only about which of these 2 options the raid scene should have: DPS racing or rotations. Nothing else is classic, and my vote is definitely for DPS racing, because that makes the game world more alive.
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#62
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![]() >nor what the designers ever wanted for the game
the designers didn't have a unified vision, and the one they had is nothing like the game we ended up with. this is well fucking documented, their ideas basically got veto'd by the alpha/beta/early players, necessity, compromise and the game's success EQ as we know it can literally be more attributed to the people in the guide to dev pipeline who were kids addicted to raiding at the time than the original design doc presented to smed Brad wanted the epic quest to be a fucking scavenger hunt with riddles that would be easily spoiled via a web forum, and Clover or Trost i forget which couldn't even comprehend players pathetic enough to actually want to camp rare loot sitting at a spawn instead of playing the game for what it was with their background in dungeons and dragons. | ||
Last edited by Ekco; 06-24-2025 at 11:40 PM..
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#63
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![]() just merge tbh
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#64
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![]() It's the same server, has been for a while. Just has some odd artificial divide running through.
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#65
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Just like we see here the top guild was focused on the most recent end game top mobs (i.e. vulak, KT, Doze), the next most competitive guild was fighting for content in the same most recent expansion, then there would be guilds doing the top content from the prior expansion (in this case kunark, getting their trak kills, VP keys, ect that the top guild is no longer gate keeping after moving onto velious) and then multiple expansions ago the scraps would go to the casuals (i.e. naggy/vox/phinny). | |||
#66
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#67
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Sleeper wasnt awoken until Luclin on most servers. AoW first kill was in Luclin. people didnt even know about Dozekar quests until near 2002. Scout roll was even a mystery until late 2001. | |||
#68
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![]() Imo undiscovered / unconquered content from SoL release onward shouldn’t even be on p99.
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#69
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#70
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Same with AoW. AoW was not killed every 7 days like clockwork. Neither of these prove the existence of FTE races in Velious era in 2001. | |||
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