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  #121  
Old 06-24-2025, 11:19 PM
Reiwa Reiwa is offline
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Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
6 boxers
Right! They wouldn't not demand a sub for each "class". It would be stupid ASAP.
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  #122  
Old 06-25-2025, 12:16 AM
NopeNopeNopeNope NopeNopeNopeNope is online now
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Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]

Daybreaks version of THJ would just be a shitshow of krono farming, 6 boxers, and totally broken mechanics in every direction... like all TLP live servers!
Oh ya

I hadn’t played THJ but I thought the whole idea of making hybrids of classes meant you wouldn’t have to box? I guess people still would for more clearing power maybe, if it were allowed. Didn’t Daybreak try to make some no box rule servers? I’m assuming they couldn’t enforce that? I don’t really follow either, although I used to play retail back during HoT era
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  #123  
Old 06-25-2025, 12:29 AM
shovelquest shovelquest is offline
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Play a group of 18 classes!

On Daybreak Games New 3 class server!
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  #124  
Old 06-25-2025, 09:50 AM
Tann Tann is offline
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Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
DBG recreating THJ would be like if DBG recreated a P99 Green server by just locking progression and leaving in new world zones.

It's not multiclassing that makes THJ fun, it's how well it's balanced. It's an entirely custom experience. Similar, familiar, feels like EQ.. but plays more like a solo action RPG.

It's more like wow, and even more like Eldon Ring—but with EQ controls.

Custom AA's, custom raids, everything is custom.

Daybreaks version of THJ would just be a shitshow of krono farming, 6 boxers, and totally broken mechanics in every direction... like all TLP live servers!
stop already, Daybreak getting hard as a diamond reading this post.
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  #125  
Old 06-25-2025, 10:37 AM
zelld52 zelld52 is offline
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Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
stop already, Daybreak getting hard as a diamond reading this post.
THJ cannot destroy their databases, as that would be bad legal trouble for them. But they should.

Daybreak is not going to pay developers to create a new experience in EQ in the year of our lord 2025. They will keep pumping out the same old TLP experience until the subs dry up, and then scrap EQ team for parts and cancel support.

However, if they got their hands on the THJ databases, theyd have a whole lot of leg work done for them.
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  #126  
Old 06-25-2025, 11:09 AM
Irespectwomen Irespectwomen is offline
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I'll never play live first and foremost because of the community being openly infested with bot crews and 2nd because of cosmetics which ruins my immersion and nostalgia pathways. I would have loved to play OoW again but live gives me the ick.

THJ really fucked it up, they blatantly abused Daybreaks good graces and openly profited from their product, it's no longer recreation of an old hobby of long past creative ideas it is active theft by using modern code of Daybreaks. The huge mistake is allowing for in-game purchases for real money, like lol that was pretty stupid of them.
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  #127  
Old 06-25-2025, 11:51 AM
Tann Tann is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
However, if they got their hands on the THJ databases, theyd have a whole lot of leg work done for them.
as far as Daybreak is concerned, it's not THJ's database, its our database comrade.
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  #128  
Old 06-25-2025, 11:54 AM
shovelquest shovelquest is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
THJ cannot destroy their databases, as that would be bad legal trouble for them. But they should.

Daybreak is not going to pay developers to create a new experience in EQ in the year of our lord 2025. They will keep pumping out the same old TLP experience until the subs dry up, and then scrap EQ team for parts and cancel support.

However, if they got their hands on the THJ databases, theyd have a whole lot of leg work done for them.
Don't worry intern that is their lead programmer at DBG can't parse any of them. [You must be logged in to view images. Log in or Register.]
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  #129  
Old 06-25-2025, 01:46 PM
torriadore torriadore is offline
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Quote:
Originally Posted by Irespectwomen [You must be logged in to view images. Log in or Register.]
I'll never play live first and foremost because of the community being openly infested with bot crews and 2nd because of cosmetics which ruins my immersion and nostalgia pathways. I would have loved to play OoW again but live gives me the ick.

THJ really fucked it up, they blatantly abused Daybreaks good graces and openly profited from their product, it's no longer recreation of an old hobby of long past creative ideas it is active theft by using modern code of Daybreaks. The huge mistake is allowing for in-game purchases for real money, like lol that was pretty stupid of them.
I'd estimate something well over 90% of the code that went into THJ isn't their own, it's EQEmu's.

That being said I can't hate THJ devs too hard for awakening the sleeping giant. They were running circles around Daybreak in terms of being connected with what their consumer wants.
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  #130  
Old 06-25-2025, 02:34 PM
shovelquest shovelquest is offline
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Blaming THJ for flying too close to the sun is pure emotion and speculation.

Even Daybreak doesn't claim that.

Quote:
The document implies that the unauthorized use of EverQuest’s intellectual property in THJ undermines Daybreak’s control over its brand and creative works, which could lead to loss of goodwill, brand reputation, and market exclusivity, though these are not quantified.
Its the free aspect of it that they are going after:

[QUOTE]Daybreak asserts that THJ’s operation as an unauthorized emulator competes with its legitimate EverQuest game, a "massively multiplayer online role-playing game" that has achieved commercial success

Quote:
The complaint suggests that THJ constitutes unfair competition under federal and California law, implying economic harm through market dilution or diversion of players.
Key Observations:

The document emphasizes qualitative harm (e.g., irreparable damage to intellectual property rights, brand dilution, and unfair competition) rather than specific, quantified losses like lost profits or reduced server populations.

Daybreak’s arguments focus on the urgency of stopping THJ to prevent further unspecified harm, as seen in their TRO Application and Motion to Seal, but they lack concrete evidence of specific losses (e.g., no mention of lost players, revenue declines, or server data).

There's no mention of donations, revinue, or profits being made being the catalyst for this.

But it does mention the irreparable harm the brand faces as a result of people liking THJ more than Live.

Ironic, because the irreparable harm would be the lawsuit nuking THJ from orbit.

Quote:
The provided court document (Case 3:25-cv-01489-BAS-BLM, Document 14) from Daybreak Game Company LLC v. Kristopher Takahashi, et al. does not explicitly mention specific revenue, donations, or other financial earnings made by "The Heroes' Journey" (THJ) or the defendants (Kristopher Takahashi, Alexander Taylor, and Does 1-20). The document focuses primarily on Daybreak’s allegations of intellectual property infringement and the legal remedies sought, rather than detailing the financial operations of THJ.
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