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  #111  
Old 07-01-2025, 02:31 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
to quote the great Dannyl: P99 isn't about loot. Its about denying your enemies their pixels.

its always been about dunking on people outside your own tribe, a theme as old as humanity itself
Sorry we don't got chisel.
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  #112  
Old 07-01-2025, 07:20 PM
Solist Solist is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
haha fuse being put on bag limits would be hilarious

years ago Riot was getting their shit pushed in week in week out and sucked enough GM dick to get bag limits put in place so they could go on life support
The worst part is it was done with some hair brained, convoluted, multi week tracking bag limit system.

Not just a bag limit. You have a bag. You fill it. End of mobs for you.

Pick a number, all mobs are worth 1. You get 8 in a calendar week. Zero exceptions. Doesnt matter if it quakes 27 times in a week. Zero exceptions.
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  #113  
Old 07-03-2025, 01:41 AM
Xiderpunk2 Xiderpunk2 is offline
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What puzzles me most about Fuse's existence is we all played P99 to replay the classic era of EQ, yet they do their very best to make the playing experience as Non-classic as possible. Going after raid encounters designed for 30-40 folks with over 150! The irony of it is whilst they blob/zerg every boss on the server to get loot that makes ZERO difference to their raiding, it's pointless. With the numbers you swarm every encounter with you could equip fine steel and banded and win.

Blue is a sorry state of affairs.
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  #114  
Old 07-03-2025, 10:20 AM
Ennewi Ennewi is offline
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This was an inevitable outcome given the scope of the project, no different from the economy and EC tunnel having little, if any, activity. Without custom content, there are only alts to re-explore old content, all of which eventually ding 60 to be parked at or outside any given raid zone. No more Dial-a-Port? No problem. Just swap to one of a limitless number of characters/accounts and you're right where you need to be in Norrath.
Last edited by Ennewi; 07-03-2025 at 10:24 AM..
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  #115  
Old 07-03-2025, 12:43 PM
Jimjam Jimjam is online now
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For me, the biggest issue with the server is there is no churn of fresh start untwinked alts - that was the soul of the real eq for me.
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  #116  
Old 07-03-2025, 07:53 PM
Teddie1056 Teddie1056 is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
How is it tantamount to cowardice? Before both guilds merged, things were agreeable enough between leadership to where there weren't eleventy petitions for CSR to comb through. The main difference between quakes was simply that one guild got kt and the other got doze, one guild got vulak and the other tunare. Occasionally there would be a dain or yeli lost/gained here or there but, even so, this was all more in line with classic.

Even during Luclin, raid guilds claimed NTOV by killing Aary. That was the gatekeeper. 24-48 hours to kill everything else. From reading, this was true on multiple servers. Hardly what could be described as competitive, especially when guilds weren't mario karting each other to get Aary.



The wording here underscores why "competitive" EQ failed despite numerous efforts to keep it going on p99. For whatever reason, there's this need to always push the envelope, seeing what can be gotten away with, even on the forums. If that had been toned down, decent chance the raid scene wouldn't be what it is today.
It's cowardice because it actively crushed every other guild on the server who wanted to compete by making the largest guild in server history. It's cowardice because you did it as Gravity was growing and getting wins.

It was terrible for the health of the server, and the quick pop decline is proof of that.

You say competitive raiding has failed on EQ? Well then why don't you guys agree to split the loot evenly amongst the guilds? If you disagree with competition so much, let's just rotate it. Or hell, bag limits.

But you won't do that. You'd never do that. Because you are selfish and cowardly.
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  #117  
Old 07-03-2025, 07:54 PM
Teddie1056 Teddie1056 is offline
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How would this work? You get a max kill amount and then... mobs just stay up?
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  #118  
Old 07-03-2025, 08:13 PM
Danth Danth is offline
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Quote:
Originally Posted by Xiderpunk2 [You must be logged in to view images. Log in or Register.]
Going after raid encounters designed for 30-40 folks with over 150! .
That's just P99. There were 70, 80, 100+ player raids going on when P99 was in Kunark.

It's a mixed bag, some downside and some advantage. Downside--a big one--is zerging does tend to suck the fun out of actually doing the content. Advantage is P99 never developed the culture of exclusivity that characterized high-end guilds from the original game. On P99 they'll take anyone.....meaning anyone has the opportunity to earn high-end items, provided he puts in the requisite hours in this year's top-end guild.
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  #119  
Old 07-03-2025, 09:24 PM
Ennewi Ennewi is offline
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Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
It's cowardice because it actively crushed every other guild on the server who wanted to compete by making the largest guild in server history.
That isn't cowardice though? Other words could be used, but not cowardice. The merging of two guilds, who have been on good terms for years, isn't antithetical to the social aspect of an old school MMO. But this is besides the point. CSR could simply reinstate the camp meta. And anyone posting here could bump the /guildwar bug forums thread. If non-PVP competition is desired, that option exists more so on green and can be expected to return if/when a new server is released.

Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
It's cowardice because you did it as Gravity was growing and getting wins.

It was terrible for the health of the server, and the quick pop decline is proof of that.
There's a list of issues that have been terrible for the health of the server, placing a guild merger at or towards the top is a stretch.

The server's population has always fluctuated. The numbers have been lower in years past with players announcing it as the death knell, yet here we are, admittedly limping along but limping nevertheless.

Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
You say competitive raiding has failed on EQ?
In part, it brought about the current state of the game.

Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
Well then why don't you guys agree to split the loot evenly amongst the guilds?
Again, camp meta. But also, there is the draft. Back in my day, during Kunark, one guild got all of the targets, there were no quakes, and the draft was but a twinkle in every casual's eye.

Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
If you disagree with competition so much, let's just rotate it. Or hell, bag limits.
I prefer competitive raiding in theory but not in practice, at least not on here. When cheating is kept to a minimum with appropriate punishments, competition creates a memorable story behind each item acquired which has a greater nostalgic effect. Zerging through content doesn't provide that, but then there's no real motive for or point in cheating.

If wanting rotations or bag limits, post a thread/poll about it or something, idk. But it isn't as if other players in the past weren't asking for the same, many of which I was guilded with. But saying "let's just rotate it" is overlooking a very basic fact that the decision isn't up a few players within the playerbase. You and what army?

Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
But you won't do that. You'd never do that. Because you are selfish and cowardly.
I haven't been raiding in months, so wrong person to assume elf motives about. I've also never been an officer or leader in any guild, ever, so wrong person again. I have no influence whatsoever over any aspect of the endgame. Some players like me enough to let me tag along and others tolerate my presence as long as I don't fuck up too much.

It's hard to take serious any outrage over nerds bonding in an ancient game on a server several years into the last expansion, especially when compared to real life matters, global and personal. If things aren't agreeable in this virtual world, than make every effort to affect change? That's how the draft came about.
Last edited by Ennewi; 07-03-2025 at 09:39 PM..
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  #120  
Old 07-03-2025, 11:02 PM
Zuranthium Zuranthium is offline
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Put raid loot on city GM's. Give all vendors and guards in the area linked aggro to GM's. Now the game suddenly has 25 more raid zones.
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