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#51
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![]() Im, so, ronery. So ronery and very rarone.
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#52
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![]() You misunderstand me I don't care about people.
I just can't play on shitty boxes so I made my own. Red99 is Bowquest it's like a shitty old mans FPS. Nothing like EQPVP actually, and with the amount of windies around now the PVP is completely disfigured. ROT is dead, I don't think any of the older PVPers even play there, it's just TAKP bluebies and the druggies, endless grinding, I'm not sure it's like the iron curtain but I think it's basically dead. If anyone spends the 200 hours to grind a toon to 60 on ROT with titltes, the nexus, pvp points I think you're probably low IQ. | ||
#53
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![]() [You must be logged in to view images. Log in or Register.]
You get Max HP on each level up and for the lower levels with 4x it's one/two kills per level then full heal. Feels good looks good I am going to level up legit and try to do some content. It feels immersive in the character building but not overburdening. This is the final product, contents good enough. Last time I tried this I had no CT, No Lavastorm, No Leaderboard or classic animations, no YT, tons of unclassic structures and items and augments. All content reverted, I didn't have 1.0 Droga, the PVP melee source code was fucked. All of this has been fixed. Really TAKP and Bamzal were the big break throughs and this is officially what I'd call Early Access Launch. VP is not done, The Hole is not done, I still need to test how everything runs and need to see what kind of set up I need for bigger populations. | ||
#54
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![]() Isnt this like the 30th time you've tried this
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#55
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![]() Stop lowballing me boy.
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#56
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![]() I played ROT btw, the two new ones Dragon whatever and real ROT.
DDDDDDDDDOGGGGGSHIT | ||
#57
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![]() I am genuinely sorry about the racist spam on the box and shitting up ur guild pal, I was dealing with some shit irl that I was pissed off about I can understand that in hind sight I was wrong.
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#58
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![]() Flagged as lonely/sad/mad.
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#59
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![]() Adding spells to merchants in OT, I need to add 59-60 spells loot tables to those mobs, also need to verify that spells are dropping in the 51-58 range or w/e. Spells in general in Kunark need to be fixed.
Today is day of fixing the spells. i generally focus more on content and mechanics, and we were using the instant 60/spells script b4 so now that it's a legit VZTZ box I need to go over all of that. | ||
#60
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![]() No mobs in Kunark drop spells, 0, in any zone.
I think I can tackle this by looking at the TAKP Kunark spell drop loot tables, and just look up which mobs they applied them to. Actually if the mob ID's are the same it might be simple copy over but probably won't be that easy. | ||
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