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#11
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![]() Quote:
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | |||
#12
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#13
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![]() Quote:
__________________
Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | |||
#14
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![]() Oi, that sucks! I haven't played my mage in a while, but I agree one of the best things about it was I could tag a mob and send the pet in as it approached so the pet had a few chances to grab aggro before the mob could get to me. Or just sit on the hill medding and send the pet to start the fight.
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#15
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![]() It could just be anecdotal, but it seem that pets cast their spells less often than before.
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#16
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![]() Magicians just the most recent nerfs. Unclassic or less than classic.
Monks: Sneak pulling Shadow Knights: Disease cloud, lifetaps Necromancers: Lifetaps Bards: Song/proc aggro Pet and melee classes: Push interrupt Probably forgetting a couple others. Le sigh. What else? | ||
#17
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![]() Warriors: Clicky recharge nerfs
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#18
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#19
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![]() Quote:
__________________
Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | |||
#20
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![]() I don't really mind the pet tracking nerf, but it could be implemented differently.
Pet tracking was kind of always cheese because the pet just tells you that the mob is up by saying "attacking so and so", but then it just sits there. It's clearly an unintended bug by the original devs, it's not like it runs accross the zone to actually attack the mob, so it's sort of a nonsense "mechanic." Plus it diminishes the value of the actual tracking skill. Instead, leave the range at which it will run off and attack the mob the same as it was before, and just nerf the range at which it relays a "attacking so and so" message. | ||
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