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#151
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#152
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Last edited by DeathsSilkyMist; 07-17-2025 at 01:52 AM..
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#153
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#154
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There are two ways to use my calculator. You can either use autoscaling for skills on players and defensive stats on mobs, or you can manually input everything. By default autoscaling is turned on for ease of use. Autoscaling is a bit less accurate, but not significantly so. You can turn off player skill autoscaling by setting scaleOffensiveSkillsByPlayerLevel to false. You can turn off Mob autoscaling by setting scaleDefensiveValuesBasedOnMobLevel to false. Please listen to how AC works this time. Based on this comment from the EQEMU Code: Quote:
https://dn790004.ca.archive.org/0/it...ial_eGuide.pdf It seems like a level 50 Kunark mob has around 115 AC. That is the AC value I used for the level 50 FM giants, to confirm the DPS from my Monk parse matched my calculator: https://youtu.be/Ub0bfwyKpE0?feature=shared For all of the level 46 Warrior parses, the player had 100 STR/DEX, and no haste. Autoscaling is also using this 115 AC value as the guide for how AC scales per level. Please avoid using like 300 AC for a level 40 mob. I know the wiki says a lot of level 40 mobs have like 300 AC, but as far as I know those values were just scraped from out of era websites. Most if not all of the wiki AC values are probably wrong. For Riposte/Parry/Dodge on the mob, just leave their skill at 1. From my parsing I noticed that mobs seem to do these less often, on P99 at least. For the level 46 Warrior using the 9/24 weapon, I was just using autoscaling for both the player and the level 40 mob on the first parse I posted with the 79 min damage rolls. For the second parse that had more min hits, which closely matched the Sept 2000 parse below, it was a manually tuned mob. It was like a level 40 Mob with 200 Defense Skill, 150 AGI, 120 AC, and 1 for Parry/Riposte/Dodge. Some mobs have higher AC than average according to the Kunark Guide. Frost Giants from Everfrost/Permafrost have like 120 AC, which is what I used as the harder mob. http://web.archive.org/web/200107211...23&t=000082&p= For the Bloodmaw parse I just used autoscaling again for the player and mob. I set the mob to level 5. Finally, remember that my DPS calculator is a fighting simulator. It uses RNG like the real game, so each time you use the calculator, the results will be a bit different. Use this link for how to use the calculator: https://www.project1999.com/forums/s...0&postcount=41
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Last edited by DeathsSilkyMist; 07-17-2025 at 02:58 AM..
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#155
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![]() Dear diary,
Today I posted on elf sim boards til the wee hours of the morning. I am always right. Love, Me | ||
#156
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![]() They're so far off topic right now. DSM is pushing his DPS calculator in a thread about weapon hate. It's completely off topic and entirely irrelevant. Plus, it doesn't even work right.
Don't help him fix his derpiest calculator. It's not like he's going to give credit to testers and contributors. | ||
Last edited by Samoht; 07-17-2025 at 09:42 AM..
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#157
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#158
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But since you continue to insist, I need to point out that you already still call it "my DPS calculator" even though other people have had to fix major issues for you. So thanks for proving me right. Quote:
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Last edited by Samoht; 07-17-2025 at 12:35 PM..
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#159
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The title of the thread I made already credits the EQEMU code I used. So this attack is simply false.
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#160
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P99 has never used the exact same numbers as what existed during classic, what do you not understand about that? You were not playing back then. Stop trying to tell people who were playing back then what was happening. There's been other testimony linked as well. Low delay weapons were busted and that's why they completely changed Twig/Whip, instead of just making them not drop anymore.
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