Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 07-21-2025, 06:18 PM
Goregasmic Goregasmic is offline
Fire Giant

Goregasmic's Avatar

Join Date: Jan 2024
Posts: 692
Default

Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Yes the wiki says its procs per minute, but again thats just someones theory put on a wiki, its not pulled out of code. I think whats really happening is a random % chance, affected by dex and weapon delay. If you parsed 1000 attacks, all you would be seeing is the law of averages, not a set number of procs per minute, but that doesnt hold true in practice.

For example, I have gotten like 8 procs in 30 seconds before, and also zero procs for at least a minute. Procs per minute doesnt explain that, but random chance does.
If the game thinks you'll swing 50 times next minute and your dex gives you 1 proc per minute it will set your proc rate at 2% (or something among those lines). It doesn't make it impossible to proc 5 times in a row or 0 in 3 minutes. If it thinks you'll swing 10 times it will set proc rate at 10%, making you feel like it procs more.
Last edited by Goregasmic; 07-21-2025 at 06:23 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:42 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.