Quote:
Originally Posted by Drueric
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Yes the wiki says its procs per minute, but again thats just someones theory put on a wiki, its not pulled out of code. I think whats really happening is a random % chance, affected by dex and weapon delay. If you parsed 1000 attacks, all you would be seeing is the law of averages, not a set number of procs per minute, but that doesnt hold true in practice.
For example, I have gotten like 8 procs in 30 seconds before, and also zero procs for at least a minute. Procs per minute doesnt explain that, but random chance does.
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If the game thinks you'll swing 50 times next minute and your dex gives you 1 proc per minute it will set your proc rate at 2% (or something among those lines). It doesn't make it impossible to proc 5 times in a row or 0 in 3 minutes. If it thinks you'll swing 10 times it will set proc rate at 10%, making you feel like it procs more.