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  #31  
Old 07-21-2025, 07:14 PM
Drueric Drueric is offline
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Thats just saying that the goal is 2 procs per minute, based on random chance, and affected by dex and attack speed. "Rewrote the Proc Chance formula to more accurately take attack speed into account"

I mean it says that right at the end.. "this has resulted in a slight increase in chance to proc."

So its not a set PPM. Its random chance where they have calculated an approximate number of procs per minute(an average) as the goal of their changes.

I dont know why they would then follow up saying "regardless of attack speed" <- that doesnt make sense. Attack speed clearly affects proc rates and its not equal to 2 per minute.

At the end of the day we are all gonna do what we want to do and test our theories to figure out the best weapon/haste combo for the most procs.
Last edited by Drueric; 07-21-2025 at 07:24 PM..
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  #32  
Old 07-21-2025, 07:50 PM
loramin loramin is offline
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Quote:
Originally Posted by Everyone
Giant wall of people all telling Drueric the same thing
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Yes the wiki says its procs per minute, but again thats just someones theory put on a wiki, its not pulled out of code.
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Originally Posted by Samoht (more or less) [You must be logged in to view images. Log in or Register.]
I'm going to quote the guy who wrote the code himself: he says you're wrong
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
At the end of the day we are all gonna do what we want to do
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Last edited by loramin; 07-21-2025 at 07:52 PM..
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  #33  
Old 07-21-2025, 07:56 PM
Drueric Drueric is offline
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Originally Posted by Samoht (more or less) View Post
I'm going to quote the guy who wrote the code himself: he says you're wrong


It doesnt say that. The patch note says the exact opposite of what the debaters have said. They were wrong and I pointed out how and where they were wrong. Youre right, I can lead you to knowledge, but I cant make you think.

Dont be a troll.
Last edited by Drueric; 07-21-2025 at 08:01 PM..
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  #34  
Old 07-21-2025, 09:55 PM
Samoht Samoht is offline
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It says right there. 2 procs per minute with max sec. How are you interpreting that any other way?
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  #35  
Old 07-22-2025, 12:16 AM
Drueric Drueric is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
It says right there. 2 procs per minute with max sec. How are you interpreting that any other way?
Im, not, you are. Yall are like.. "its a formula!! SEE?" But then I pointed out that its not. Its just random chance and the patch notes says so. Hope you get it now, horsey.
Last edited by Drueric; 07-22-2025 at 12:19 AM..
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  #36  
Old 07-22-2025, 01:10 AM
bcbrown bcbrown is offline
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Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Thats just saying that the goal is 2 procs per minute, based on random chance, and affected by dex and attack speed. "Rewrote the Proc Chance formula to more accurately take attack speed into account"

I mean it says that right at the end.. "this has resulted in a slight increase in chance to proc."

So its not a set PPM. Its random chance where they have calculated an approximate number of procs per minute(an average) as the goal of their changes.

I dont know why they would then follow up saying "regardless of attack speed" <- that doesnt make sense. Attack speed clearly affects proc rates and its not equal to 2 per minute.

At the end of the day we are all gonna do what we want to do and test our theories to figure out the best weapon/haste combo for the most procs.
Here's my understanding of how proc chances work. First, a procs-per-minute value is calculated based on dex. Something like 100 dex is 1 proc per minute, and maybe 200 or 255 dex is 2 proc per minute.

Next, a haste-adjusted swings-per-minute value is calculated. If your mainhand is 60 delay, that's one swing per six seconds or 10 swings per minute. If it's 20 delay, that's 30 swings per minute.

Then, a proc per swing value is calculated. At 10 swings per minute and 1 proc per minute that would be a 10% proc per swing chance. At 30 swings per minute it would be a 3.33% proc per swing chance.

Finally, every time you swing, you'll have that (random) chance to proc.

So yeah, attack speed doesn't affect chance to proc because a lower delay weapon will have a lower chance to proc per swing. Similarly with haste.
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  #37  
Old 07-22-2025, 01:32 AM
jhandor jhandor is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
i completely gave up on relying for procs on my warrior. for aggro: ive found that just very fast weapons are best to generate threat, especially in a hurry.

hows the gear looking Jhan?
Looking good. I'm an old hat so I have the my old STR gear from various characters, along with a Fungi and a seahorse haste belt.

Just need to get a Reaver from what I've seen in the comments. I was just mainly curious if a DEX build was viable.

https://drive.google.com/file/d/1rJo...ew?usp=sharing

Thanks for the comments everyone.

- Jhandor
Last edited by jhandor; 07-22-2025 at 01:35 AM..
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  #38  
Old 07-22-2025, 01:55 AM
Drueric Drueric is offline
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Originally Posted by jhandor [You must be logged in to view images. Log in or Register.]
I was just mainly curious if a DEX build was viable.

- Jhandor
Im not sure yet, but if it isnt by lvl 60, ill be re-rolling my warrior. So far, its not looking too good. Proc rates seem too low to make it viable thus far, fun yes, makes it easier to solo yes, but in the end, with groups... not so much. Experience may vary. My plain old 2 handed axe puts out more damage than any proc weapon combo I have tried so far.
Last edited by Drueric; 07-22-2025 at 02:01 AM..
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  #39  
Old 07-22-2025, 04:15 AM
Drueric Drueric is offline
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If the best we can do is 2 procs per minute.. That sucks. Just saying, devs.
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  #40  
Old 07-22-2025, 08:46 AM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
If the best we can do is 2 procs per minute.. That sucks. Just saying, devs.
That's on average, distributed across all your fights throughout your entire time playing EQ.

Some fights I'll get like 8 procs, with some happening back to back - some fights I'll have 0 procs.

That's why I don't rely on proc weps.
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