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#11
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![]() been a while but I recall the 12-24 game being awful.. 24+ is where it starts getting awesome though, my fav spot forever will be the Iksar Exiles in swamp of no hope (link), a bit rough at 24 but it's super fast up to 32.
then, if your feeling particularly saucy, you can hop a few zones over at 32 and start doing servants of sythrax and the jesters til 40. ^ one of my biggest gripes with Quarm, is that the exile camp doesn't exist there, unsure if the camp is unique to the titanium client or what.
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
#12
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#13
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![]() Velks is honestly the spot since you never have to worry about a difficult CR. Great ZEM.
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#14
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![]() Velks as a level 12-30 player, LOL? And since when does it have any kind of special ZEM?
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#15
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![]() I don't think it's the ZEM - it's just a higher average level mob than the other options at 55+ (KC, Sol B, etc)
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"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | ||
#16
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![]() yeah KC and HS ent/basement/north will green out significantly at 59 but it starts around 57-58 IIRC.
Velks mobs are annoying because they have like 20% more hp but it is offset by the fact they're all blue cons. If you can get frenzy it is very good money but that is a load bearing if. You can clear all 4 named within 10 mins and it leaves you like 17 mins to practice reverse charming on trash. Translucent spiders can also be TOT'ed so that is good. Zone layout means you cannot die there and there's very often a cleric anyway. HS greens out but being able to TOT almost everything is nice and the mobs are cardboard. Good reverse charming in north too, easier than velks. Money isn't great but mucilaginous girdles sell fast and adamantite clubs are still worth something but they're rare. Biggest downside is CRs are annoying and clerics can be rare. 1 bad lull and you basically get insta gibbed by HTs. KC basement can be decent and CRs are easier than HS but there's no loot and stuff greens out too. No real TOT options IIRC but no HT means safer. | ||
#17
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HS South was dicey, and alot of time is spent doing recoveries, or feigning off failed pacifies. ----------------------- For enchanter, I can't remember for the life of me where I levelled from like 12-30. Currently 16 sitting in Oasis charming crocs and occasionally grouping. Pretty sure I did UGuk last enc. But again, looking for spots near each other so I don't have to travel so much
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"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
#18
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![]() On Necro and multiple Enchanters I just stick in HS North all the way to 60. You get very few resists and mana regen is through the roof with ToT. Definitely felt better in West, but it is tough to camp out there if you need to and the CR is tougher. At 59 you can do the pull 3-5 onto your pet, root them all and reverse charm them down which just feels awesome.
A big thing I look at on solo charm classes is kills per cycle. At 59 I was doing 16-17 in HS North which included all the 3 named spawns in the main area. When duoing with cleric/necro/enchanter that number would jump to 24ish and occasionally dipping into the area around the key holder which was really cool. | ||
#19
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#20
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Mobs are a little higher in west so less greens but I broke in and the lack of safe spot was nerve wracking and it means if you log with invis or IVU and you're unlucky with spawns/pathing you get like 2 mobs on you right off the bat on next login. It is nice for extended sessions but not worth the hassle compared to north, which can be approached casually, or not. And if you die in south/west, hope you were close to the pit trap or you're in for a painful CR... north is not too hard to CR and break in on top being able to kill all 3 named on a corridor right over basement. But hey, if you're good in south more power to you but at 58-59 I didn't feel like risking it much being so close to my first 60. That and spending my limited playtime on CRs and luring clerics i HS. | |||
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