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  #61  
Old 07-22-2025, 09:56 PM
Findlyn Findlyn is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Dont they allow multiboxing? Oops...
No, youre are confusing Quarm with Takp servers. Quarm is a single box server like p99.
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  #62  
Old 07-22-2025, 10:02 PM
Findlyn Findlyn is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If you don't like P99 then why are you here?
Its like path of exile, you actually play path of building more than PoE. I chat more on p99 forums than in p99 servers.

I've played in the past and don't discount playing again in the future should a new server comes out. I just have no desire to play on a server at the moment that is so old and established/top heavy at this time.

I see the changes/fixes that imply somewhere down the road there will be a new tlp esque server, looking forward to seeing what it's like.
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  #63  
Old 07-23-2025, 02:24 PM
cd288 cd288 is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
I think that has the opposite effect. People will go harder knowing there's a limit.
Think you're missing my point. Why would I want to play on a server if I'm going to be limited in logging in because of a player count cap. Think the cap will only serve over time to reduce PQ population to consistently below the cap...that's obviously the goal and intent of Daybreak in imposing it.
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  #64  
Old 07-23-2025, 02:43 PM
WarpathEQ WarpathEQ is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Think you're missing my point. Why would I want to play on a server if I'm going to be limited in logging in because of a player count cap. Think the cap will only serve over time to reduce PQ population to consistently below the cap...that's obviously the goal and intent of Daybreak in imposing it.
Presumably its just a cap on the number of people active on the server at any given time, which 1200 would be pretty healthy and probably in line with how they size live servers.

It is pretty ironic though to have the potential for forced scarcity in a project made almost specificly to eliminate scarcity of anything in the game entirely.
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  #65  
Old 07-23-2025, 03:00 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Think you're missing my point. Why would I want to play on a server if I'm going to be limited in logging in because of a player count cap. Think the cap will only serve over time to reduce PQ population to consistently below the cap...that's obviously the goal and intent of Daybreak in imposing it.
Doesn't PQ also have an inactivity timer that logs you out after some period?

I think I read they're turning bazaar accounts into standard accounts as well.
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  #66  
Old 07-23-2025, 03:11 PM
Reiwa Reiwa is offline
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What I mean there is you're going to see an abundance of 18 minute autoclickers to save your spot in line until you're ready to play. Or however long is necessary.
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  #67  
Old 07-24-2025, 12:18 PM
cd288 cd288 is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
What I mean there is you're going to see an abundance of 18 minute autoclickers to save your spot in line until you're ready to play. Or however long is necessary.
Yeah I wouldn't be surprised if the numbers are close to 1,200 that a bunch of people just get autoclick macros/scripts going so they are never logged out
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  #68  
Old Today, 12:13 AM
Wakanda Wakanda is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
FOUND THE FILTHY CASUAL!

But one of the problems with Luclin is that it introduced a bunch of new early-game zones, which thinned out the already thinning out server populations across a larger world. Old zones started feeling empty - and that trend just continued with each xPac to be introduced. Nobody was in Crushbone or Unrest, etc, anymore, because everyone went to Paludal.
I loved Luclin, PoP an, Legacy of Ykesha and even LDoN when they happened 20+ years ago. Felt like great additions to the game. At the time we weren't caught up on nostalgia or "what is classic" and just wanted more content.

Discovered P99 a few years ago and loved it. So when Mischief launched I was also super excited about getting to experience Luclin and PoP again.

Luclin came out and for starters, Luclin models, even though I thought they were revolutionary at the time... aged terribly. I refused to use them on TLPs. Secondly, to mirror what you are saying, I came to the same conclusion. Once Luclin was out the entire game was Paludal Caverns > Marus Seru > (can't remember what came next) > Grieg's End. Everything about early EQ is completely irrelevant and gone.

I think this was the point the P99 Devs were making by stopping at Velious. Obviously. Just agreeing with the point you make about how Luclin completely kills the old world.

It's sad the early devs from WoW didn't learn about this, but I don't think they care. It's more profitable in their minds just to make a new expac, but meanwhile their playerbase has dwindled while 99% of their content is obsolete and untouched. Such a waste.
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