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  #21  
Old 07-29-2025, 03:56 PM
Barlu Barlu is offline
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It is a cool zone, but most of the camps (at least when I played a few years back) were done by factioned characters and were very cheesy. If you never killed anything there, a click of a OVP gets you to non-kos if you want to explore.

Fellspine in particular was a 0 skill camp as long as you knew the mechanics. Your Dictated pet would kill Fellspine before it wore off 100% of the time. As long as you /exit before the kill you didn’t take a faction hit.

Drums became similar too. People found a spot(s) where there were enough mermaids that if torched could kill an Icy before Dictate wears off. It became a really easy camp where you just dictate a pet and send it to its death every 5 mins. You’d die occasionally because sometimes the mermaids would summon you into the water after the pet died. . There was a safe ramp there, so was easy to get a rez. I didn’t spend much time doing drums, but know it was camped often for awhile.

There were a few people like Prismatica that regularly did temple. I heard it got pretty annoying when someone would go in and kill a Boltransable Icy with full pet gear then you’d have to spend hours trying to get a new one to pop. That camp in its heyday was the best place for BP gems. I think low server population on blue makes those a lot harder to sell now.
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  #22  
Old 07-30-2025, 02:59 PM
cd288 cd288 is offline
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Dumb question but how would /exit before the kill work if you're soloing with a pet? Wouldnt the mobs stop fighting each other?
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  #23  
Old 07-30-2025, 06:03 PM
Goregasmic Goregasmic is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Dumb question but how would /exit before the kill work if you're soloing with a pet? Wouldnt the mobs stop fighting each other?
I think your pet still goes at it while you're present even if LD.

I'd be curious to know if charm broke the second you /q'ed if your pet turns on you or just goes limp.
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  #24  
Old 07-30-2025, 07:01 PM
Barlu Barlu is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Dumb question but how would /exit before the kill work if you're soloing with a pet? Wouldnt the mobs stop fighting each other?
It’s been years since I’ve done it but pet would continue to kill Fellspine after you quit out. It was a 100% success rate if you got the pull right and the pet hasted correctly. You would occasionally die when you came back in if you warped on top of the pillar. If you clicked off illusion and didn’t camp right against the wall it helped a lot. Was a lot of easy plat made when belts were 30k plus before everyone knew the strategy.
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  #25  
Old 07-30-2025, 09:50 PM
Zuranthium Zuranthium is offline
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Originally Posted by Barlu [You must be logged in to view images. Log in or Register.]
It was a 100% success rate if you got the pull right
Would take longer, and have more deaths happening, without Lull being incorrect on p99. Need to charm more things and /q out more before the main fight to clear the way enough for the pet to not die from the surrounding MOBs.
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  #26  
Old 07-30-2025, 11:30 PM
Barlu Barlu is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Would take longer, and have more deaths happening, without Lull being incorrect on p99. Need to charm more things and /q out more before the main fight to clear the way enough for the pet to not die from the surrounding MOBs.
Agree for most camps, but for Fellspine you only have to paci 2 mobs. Based on the way they path and using bind sight, you can easily get off a gate before they get to you on a crit. Only die on a gate collapse. Entire fight start to finish takes less than 48 seconds. Maybe 15 seconds after the last lull lands to actually pull. It is a stupidly easy and low skill camp which is why belts are so cheap now.
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  #27  
Old 07-31-2025, 02:39 AM
Zuranthium Zuranthium is offline
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Originally Posted by Barlu [You must be logged in to view images. Log in or Register.]
Agree for most camps, but for Fellspine you only have to paci 2 mobs.
I mean, Paci isn't supposed to actually do anything, so those 2 extras will need to be reverse charm killed first, and with the icy servants if you're trying to clear those away it creates the extra problem of their damage shield causing all the other MOBs to summon after it dies since they will now be damaged enough. So in that instance we're looking at needing to mez the adds, blind the target to prevent a summon after the pet dies, and either gating out or hopping out of the water and risking a /q
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  #28  
Old 07-31-2025, 05:19 AM
Goregasmic Goregasmic is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I mean, Paci isn't supposed to actually do anything, so those 2 extras will need to be reverse charm killed first, and with the icy servants if you're trying to clear those away it creates the extra problem of their damage shield causing all the other MOBs to summon after it dies since they will now be damaged enough. So in that instance we're looking at needing to mez the adds, blind the target to prevent a summon after the pet dies, and either gating out or hopping out of the water and risking a /q
On the other hand SG gets nerfed feb 2021 and june 2001 and that wasn't patched on P99 so it is way harder than supposed to be. NOT CLASSIC.
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  #29  
Old 07-31-2025, 10:46 AM
Zuranthium Zuranthium is offline
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I don't think those changes are relevant to the camp, it was just some entrance MOBs that get removed and some of the MOBs having their damage lowered a bit, which doesn't change the necessity of needing to clear them.
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  #30  
Old 07-31-2025, 11:11 AM
Goregasmic Goregasmic is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I don't think those changes are relevant to the camp, it was just some entrance MOBs that get removed and some of the MOBs having their damage lowered a bit, which doesn't change the necessity of needing to clear them.
From the archive that got dug up in the bug thread the level of a lot of mobs were in the 45-49 range which means they don't summon and they hit in the 150s which is like a 40% drop. Less MR and icy servants don't have the 500dd anymore. That is a massive change, it puts it around sebilis in the difficulty range.
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