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  #31  
Old 08-04-2025, 12:00 PM
Snaggles Snaggles is offline
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The grind game is just dps in/dps out.

Monks give up very little at that point (blue cons), defensive discs aren’t needed for exp stuff, CH’s are still efficient even if less so due to a smaller HP pool, aggro is as high for the monk (if they aren’t cycling FD) due to swing aggro and tstaff procs.

If a monk is doing at least 20-30% more dps than an apples to apples geared warrior, is able to pull and basically spot-heal themselves it’s no wonder why clears are faster. As I’ve said many times before, if anyone is slowing stuff the cleric should be damn near FM the whole time regardless of who they are healing.

Also, the exp grind here is heavy with pet use. Any PC will be prioritized if in range over the pet. It’s only when you are peeling/aggroing an unrooted NPC off other players does the hate dynamic come into play.
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  #32  
Old 08-04-2025, 01:34 PM
greatdane greatdane is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I’ve never been in a group where the people in the group don’t root the mobs.
This isn't viable in all groups. If the group features a lot of direct damage (e.g. necro pets proccing lifetaps, players proccing random shit), or the mobs have high MR, root will only last a few seconds.

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As someone who has duo’d with a lot of melees I would take a warrior over an sk or paladin any day out of the week because mobs die so much more dramatically faster with a warrior.
A warrior does, what, maybe 10-20 more DPS than a knight? Something like that? In fact, if we compare a warrior with threat weapons to a knight with whatever their best DPS weapon is (because they don't need to use threat weapons), there's essentially no difference. You're not seeing mobs die "dramatically faster" because the tank is a warrior. That's your imagination. You're basing your opinion on something that simply isn't real.


Warriors are awful tanks in chain-pulling grind groups because the statistical average of procs is 1 per 20 seconds at the absolute utter maximum (fully maxed dex + two high-aggro proc weapons), and it's mechanically impossible for the warrior to hold aggro before at least one proc. A knight can just pop a spell on incoming and have completely infallible aggro from start to finish, allowing everyone to go all out immediately.

There's no possible scenario where it's better to have a warrior in group content. The marginally better mitigation and HP does not come even slightly close to making up for the fact that the tank isn't holding aggro 100% of the time. That's the only thing that matters.
Last edited by greatdane; 08-04-2025 at 01:42 PM..
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  #33  
Old 08-04-2025, 02:00 PM
Ripqozko Ripqozko is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I guess warriors are better in a group where you can support them but in sub-optimal groups, monks with good gear are pretty much self sufficient so they pair better. With my ench in the mid 50s I'd just haste/boon monk and slow mobs and he'd chew through them like cardboard, bind wound + mend when needed and start again, basically no downtime. It isn't the same with a warrior.
youd be better off charming and the monk afking and soaking. they aint got shit on ya hasted pet.
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  #34  
Old 08-04-2025, 02:17 PM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
There's no possible scenario where it's better to have a warrior in group content. The marginally better mitigation and HP does not come even slightly close to making up for the fact that the tank isn't holding aggro 100% of the time. That's the only thing that matters.
ahem, @naethyn would like a word

ill take a war in small group any day, especially trio

6 man groups are for shitters
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  #35  
Old 08-05-2025, 07:12 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
youd be better off charming and the monk afking and soaking. they aint got shit on ya hasted pet.
Hasted/torched pet + hasted monk = stuff gets vaporized. Bit more safe/laid back for ench but key point was breaking the monotony.
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  #36  
Old 08-05-2025, 07:31 AM
Jimjam Jimjam is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
youd be better off charming and the monk afking and soaking. they aint got shit on ya hasted pet.
"at that point youd be better of not playing everquest at all". Lol.
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  #37  
Old 08-05-2025, 08:57 AM
Ripqozko Ripqozko is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
"at that point youd be better of not playing everquest at all". Lol.
in this case yep, the monk is ass compared to the enchanter
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  #38  
Old 08-05-2025, 12:11 PM
Lampolo Lampolo is offline
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Hold pulls I'm oom

Wars are best xp tanks by far
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  #39  
Old 08-05-2025, 12:13 PM
Lampolo Lampolo is offline
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The confusion comes from twinking and xping mobs that are too weak for best xp
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  #40  
Old 08-05-2025, 12:46 PM
Botten Botten is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
This isn't viable in all groups. If the group features a lot of direct damage (e.g. necro pets proccing lifetaps, players proccing random shit), or the mobs have high MR, root will only last a few seconds.



A warrior does, what, maybe 10-20 more DPS than a knight? Something like that? In fact, if we compare a warrior with threat weapons to a knight with whatever their best DPS weapon is (because they don't need to use threat weapons), there's essentially no difference. You're not seeing mobs die "dramatically faster" because the tank is a warrior. That's your imagination. You're basing your opinion on something that simply isn't real.


Warriors are awful tanks in chain-pulling grind groups because the statistical average of procs is 1 per 20 seconds at the absolute utter maximum (fully maxed dex + two high-aggro proc weapons), and it's mechanically impossible for the warrior to hold aggro before at least one proc. A knight can just pop a spell on incoming and have completely infallible aggro from start to finish, allowing everyone to go all out immediately.

There's no possible scenario where it's better to have a warrior in group content. The marginally better mitigation and HP does not come even slightly close to making up for the fact that the tank isn't holding aggro 100% of the time. That's the only thing that matters.
By your definition rangers are better tanks since they have better aggro spells and damage compared to knights....

After all damage from exping mobs is serious business. [You must be logged in to view images. Log in or Register.]

Warriors do just fine aggro and do more damage than knights.
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