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#1
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![]() P99 currently uses the revamped 'Endurance' version of fatigue from Gates of Discord which behaves differently than it did in classic.
In classic, fatigue would drain at a rate of 1% per server tick when moving, regenerate by 10% per tick when not moving, and jumping would drain exactly 10% of your fatigue. Weapon swings would drain your fatigue based on the weapon's delay, haste buffs, the weight of the weapon, your STR stat, and how low down your fatigue bar was (historically referred to as stamina or the stamina bar) also effects weapon swing rate if your STA stat is below 100 according to this Allakhazam post from May of 2001 as well as another post I linked lower down in this bug report. For each % under 20% fatigue your character would lose a small amount of STR AGI and DEX depending on how high your STA stat was, on an 80 STA character it was a flat 1 of each stat deducted for each % under 20% fatigue, and at 100+ STA you would lose this low fatigue debuff entirely. You don't gain any more max fatigue when levelling up, it's a static number value that stays the same from level 1. TAKP has an accurate implementation of the classic fatigue system so it could easily be borrowed from there, unless the Titanium client doesn't work well with the fatigue system in which case you could try to recreate it based on their fatigue system. Meanwhile on P99, you gain more max fatigue on levelling up, fatigue doesn't drain while moving, in fact it still regenerates while moving, and jumping will drain your fatigue two separate times in quick succession by a seemingly random percentage. At level 1 your fatigue will regenerate so fast that you can't even jump fast enough to fully drain the bar before it shoots back up to full, and at level 60 jumping will still drain a random % of fatigue and your fatigue will regenerate passively at 1% per tick. Even a brief search for historical accounts of these mechanics on eqarchives.org (Dolalin is awesome for making this site) brought up these posts made during Velious: A comment at the bottom of this bard song page seen here: Quote:
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Last edited by CrazyPro; 08-07-2025 at 08:00 PM..
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#2
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![]() Didn't read, but recall this in other threads being client issue and would need massive work around or different client to function?
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Wedar - Level 60 Grandmaster (Retired)
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