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![]() 30 kills with my notes. No intent to claim something supreme (it’s not raid parsing and that’s different). I carry the junk constantly and probably won’t change my method regardless.
If I thought the Geo might be getting buffed by a shaman, I pulled with Nullify Magic, then snared, then if they turned to run I would circle to face them. I wasn’t counting baton procs, or ripostes. Most the time slow would land 70-80% health. One time was around 20%. I didn’t fight shaman mobs. I didn’t take note of green vs blue cons. Meljeldin 100%, no DS, no Avatar, no Call of Fire etc Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength 239 STR, 1353 Attack Power, 91% Haste (Dragon gloves + Sky cloak) Total Dmg—-Time—-DPS—-Dmg to PC 7964—-106—-75—2456 7302——79—-92—1891 7544——91—-82—-2181 7563——89—-85—-1700 7195——70—-102—1138 7744——83—-93—-1802 7853——99—-79—-2548 7967——86—-92—-1835 7409——73—101—-2759 7544——96—-78——1158 76085—873—87—-19468 Baton of Flame/Claw of Lightning 100%, no DS, no Avatar, no Call of Fire etc Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength 237 STR, 1352 Attack Power, 91% Haste (Dragon gloves + Sky cloak) Total Dmg—-Time—-DPS—-Dmg to PC 7778—-84—92—-2159 7887—-82—96—-1251 7358—-89—84—-2280 7491—-91—82—-1700 7692—-85—90—-1919 7933—-93—85—-2535 7892—-89—88—-2886 7091—-78—90—-1364 7548—-83—90—-1837 75763—852–88—19451 Earthcaller & Silver Whip of Rage /Silver Whip of Rage & Claw of Lightning on slow No DS, no Avatar, no Call of Fire etc Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength 244 initial STR*, 1357 Attack Power, 91% Haste (Dragon gloves + Sky cloak) *I forgot to get the swapped stats Total Dmg—-Time—-DPS—-Dmg to PC 6923—-96—-72—-1223 7232—-94—-76—-548 7276—-96—-75—-2026 7184—-92—-78—-836 7200—-91—-79—-1053 7547—-90—-83—-1330 7074—-114—62—-993 7903—-120—65—-1618 7165—-97—-73—-1196 72722—995—-73—-11994 Conclusions: I’m running low on word count here I expect. I’ll let you think on this stuff. The HP of the third group is lower…I expect since the Earthcaller dot is 20/tick and doesn’t get parsed. Roughly 600 seconds (60s x10 geos) is 100 ticks x 20 = 2000 dot health. I didnt use avatar because I didn’t want to worry about upkeep and if dropping then skewing the figures (my slow setup was like 148 DEX). I have a Swarmcaller in my bag but ran out of patience. Another time! PS: sorry for the formatting | ||
Last edited by Snaggles; 09-30-2025 at 08:18 PM..
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#2
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As we suspected, you also took significantly less damage with EC + Whip compared to Meljeldin. You killed 9 Geos in 777 seconds with Meljeldin, and took 18310 damage. I subtracted 1 kill so we would have the same number of kills for both weapons. You killed 9 Geos in 995 seconds with EC + Whip, and took 11994 damage. These are the averages: 1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill. 2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill. This means the Meljeldin user gets 24 extra seconds of recovery downtime per kill. I do not believe you can recover the difference of 701 HP in 24 seconds. If someone thinks you can, let us know. I don't know the most optimal recovery setup for solo Rangers. I'll give an example recovery plan. You will recover 80 mana in 4 med ticks, so you could Greater Healing every other kill. Fungi + Chloroplast + Sitting is 32 HP/Tick, so you could recover like 128 HP (Regen) + 135 HP (Half of Greater Healing) = 263 HP per 24 seconds. EC + Whip is still +438 HP per kill when you include the extra recovery time Meljeldin gives you. This means EC + Whip should get you more Geo kills per hour than Meljeldin with this setup due to how much HP recovery time you save.
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Last edited by DeathsSilkyMist; 09-30-2025 at 11:00 PM..
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#7
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Going back to the averages from Snaggle's data: Quote:
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(32 HP per Tick + 34 HP per Tick) / 6 seconds = 11 HP/Second. When you put everything together: 1. Meljeldin - (1628 / 11) = 148 seconds of recovery time + 86 seconds of kill time is 234 seconds per kill. 2. EC + Whip - (811 / 11) = 73 seconds of recovery time + 110 seconds of kill time is 183 seconds per kill.
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#9
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I feel like it could have gone very poorly as well with bad RNG on procs. However, it would have to go abysmal to take more damage per fight (at least based on this small sample). With more Dex, in theory my proc rate would almost double. The last fight I had on the EC/Whip example I didn’t get a slow until around 20%, yet the rune whip must have been helping more than I realized. Personally the two pieces of info I’m going to think about, are: 1. Just because you don’t get a one-round slow doesn’t mean you shouldn’t hold out a bit longer if the payoff is a 50% reduction. 2. The Whip is not an outstanding weapon so far as BiS goes. It’s not a bad offhand though if you are taking any damage or need the MR. I don’t think the claw would make up for the hps it was offsetting. Claw for the parse; whip for the QoL. Note: this took a lot longer than the parse time. I expect most melee classes could move much quicker. I tended to end fights at like 10-60% health, even on the top end that isn’t “great” [You must be logged in to view images. Log in or Register.] . I mixed greater healing and sat with the fungi and chloro on. I also refreshed buffs more than needed to make sure they didn’t drop. | |||
Last edited by Snaggles; 10-01-2025 at 12:38 AM..
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