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  #1  
Old 09-30-2025, 08:01 PM
Snaggles Snaggles is online now
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Default Geo Test - 60 Ranger

30 kills with my notes. No intent to claim something supreme (it’s not raid parsing and that’s different). I carry the junk constantly and probably won’t change my method regardless.

If I thought the Geo might be getting buffed by a shaman, I pulled with Nullify Magic, then snared, then if they turned to run I would circle to face them. I wasn’t counting baton procs, or ripostes. Most the time slow would land 70-80% health. One time was around 20%. I didn’t fight shaman mobs. I didn’t take note of green vs blue cons.

Meljeldin 100%, no DS, no Avatar, no Call of Fire etc
Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength
239 STR, 1353 Attack Power, 91% Haste (Dragon gloves + Sky cloak)

Total Dmg—-Time—-DPS—-Dmg to PC
7964—-106—-75—2456
7302——79—-92—1891
7544——91—-82—-2181
7563——89—-85—-1700
7195——70—-102—1138
7744——83—-93—-1802
7853——99—-79—-2548
7967——86—-92—-1835
7409——73—101—-2759
7544——96—-78——1158
76085—873—87—-19468

Baton of Flame/Claw of Lightning 100%, no DS, no Avatar, no Call of Fire etc
Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength
237 STR, 1352 Attack Power, 91% Haste (Dragon gloves + Sky cloak)

Total Dmg—-Time—-DPS—-Dmg to PC
7778—-84—92—-2159
7887—-82—96—-1251
7358—-89—84—-2280
7491—-91—82—-1700
7692—-85—90—-1919
7933—-93—85—-2535
7892—-89—88—-2886
7091—-78—90—-1364
7548—-83—90—-1837
75763—852–88—19451

Earthcaller & Silver Whip of Rage /Silver Whip of Rage & Claw of Lightning on slow
No DS, no Avatar, no Call of Fire etc
Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength
244 initial STR*, 1357 Attack Power, 91% Haste (Dragon gloves + Sky cloak)
*I forgot to get the swapped stats

Total Dmg—-Time—-DPS—-Dmg to PC
6923—-96—-72—-1223
7232—-94—-76—-548
7276—-96—-75—-2026
7184—-92—-78—-836
7200—-91—-79—-1053
7547—-90—-83—-1330
7074—-114—62—-993
7903—-120—65—-1618
7165—-97—-73—-1196
72722—995—-73—-11994


Conclusions:
I’m running low on word count here I expect. I’ll let you think on this stuff.
The HP of the third group is lower…I expect since the Earthcaller dot is 20/tick and doesn’t get parsed. Roughly 600 seconds (60s x10 geos) is 100 ticks x 20 = 2000 dot health.

I didnt use avatar because I didn’t want to worry about upkeep and if dropping then skewing the figures (my slow setup was like 148 DEX). I have a Swarmcaller in my bag but ran out of patience. Another time!

PS: sorry for the formatting
Last edited by Snaggles; 09-30-2025 at 08:18 PM..
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  #2  
Old 09-30-2025, 10:57 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
30 kills with my notes. No intent to claim something supreme (it’s not raid parsing and that’s different). I carry the junk constantly and probably won’t change my method regardless.
Thanks for the data, this is great! It lines up with my DPS calculator as well. It is very cool to see the 73 DPS from EC + Whip is 84% of the DPS of Meljeldin's 87 DPS. This is the same percentage difference as the Gargoyle calculation I did earlier:

Quote:
Using my DPS calculator, a level 60 Ranger with 255 STR, 140 ATK, and 91% haste fighting A Gargoyle Guardian (level 37 mob) for Guardian Robe does the following DPS:

1. Earthcaller + Silver Whip of Rage - 84 DPS
2. Meljeldin, Bane of Giants - 100 DPS
My DPS calculator shows 71 DPS for EC + Whip, 89 DPS for Baton + Claw, and 85 DPS for Meljeldin against a 44 Warrior, so those numbers line up well too.

As we suspected, you also took significantly less damage with EC + Whip compared to Meljeldin.

You killed 9 Geos in 777 seconds with Meljeldin, and took 18310 damage. I subtracted 1 kill so we would have the same number of kills for both weapons.

You killed 9 Geos in 995 seconds with EC + Whip, and took 11994 damage.

These are the averages:

1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill.

2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill.

This means the Meljeldin user gets 24 extra seconds of recovery downtime per kill. I do not believe you can recover the difference of 701 HP in 24 seconds. If someone thinks you can, let us know. I don't know the most optimal recovery setup for solo Rangers.

I'll give an example recovery plan. You will recover 80 mana in 4 med ticks, so you could Greater Healing every other kill. Fungi + Chloroplast + Sitting is 32 HP/Tick, so you could recover like 128 HP (Regen) + 135 HP (Half of Greater Healing) = 263 HP per 24 seconds. EC + Whip is still +438 HP per kill when you include the extra recovery time Meljeldin gives you.

This means EC + Whip should get you more Geo kills per hour than Meljeldin with this setup due to how much HP recovery time you save.
Last edited by DeathsSilkyMist; 09-30-2025 at 11:00 PM..
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  #3  
Old 09-30-2025, 11:26 PM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Thanks for the data, this is great! It lines up with my DPS calculator as well. It is very cool to see the 73 DPS from EC + Whip is 84% of the DPS of Meljeldin's 87 DPS. This is the same percentage difference as the Gargoyle calculation I did earlier:



My DPS calculator shows 71 DPS for EC + Whip, 89 DPS for Baton + Claw, and 85 DPS for Meljeldin against a 44 Warrior, so those numbers line up well too.

As we suspected, you also took significantly less damage with EC + Whip compared to Meljeldin.

You killed 9 Geos in 777 seconds with Meljeldin, and took 18310 damage. I subtracted 1 kill so we would have the same number of kills for both weapons.

You killed 9 Geos in 995 seconds with EC + Whip, and took 11994 damage.

These are the averages:

1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill.

2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill.

This means the Meljeldin user gets 24 extra seconds of recovery downtime per kill. I do not believe you can recover the difference of 701 HP in 24 seconds. If someone thinks you can, let us know. I don't know the most optimal recovery setup for solo Rangers.

I'll give an example recovery plan. You will recover 80 mana in 4 med ticks, so you could Greater Healing every other kill. Fungi + Chloroplast + Sitting is 32 HP/Tick, so you could recover like 128 HP (Regen) + 135 HP (Half of Greater Healing) = 263 HP per 24 seconds. EC + Whip is still +438 HP per kill when you include the extra recovery time Meljeldin gives you.

This means EC + Whip should get you more Geo kills per hour than Meljeldin with this setup due to how much HP recovery time you save.
1H setup becomes even more favorable if you swap the EC to a better weapon immediately after proc like Baton. Would be nice to simulate some numbers for that as well.
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  #4  
Old 09-30-2025, 11:30 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Thanks for the data, this is great! It lines up with my DPS calculator as well. It is very cool to see the 73 DPS from EC + Whip is 84% of the DPS of Meljeldin's 87 DPS. This is the same percentage difference as the Gargoyle calculation I did earlier:



My DPS calculator shows 71 DPS for EC + Whip, 89 DPS for Baton + Claw, and 85 DPS for Meljeldin against a 44 Warrior, so those numbers line up well too.

As we suspected, you also took significantly less damage with EC + Whip compared to Meljeldin.

You killed 9 Geos in 777 seconds with Meljeldin, and took 18310 damage. I subtracted 1 kill so we would have the same number of kills for both weapons.

You killed 9 Geos in 995 seconds with EC + Whip, and took 11994 damage.

These are the averages:

1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill.

2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill.

This means the Meljeldin user gets 24 extra seconds of recovery downtime per kill. I do not believe you can recover the difference of 701 HP in 24 seconds. If someone thinks you can, let us know. I don't know the most optimal recovery setup for solo Rangers.

I'll give an example recovery plan. You will recover 80 mana in 4 med ticks, so you could Greater Healing every other kill. Fungi + Chloroplast + Sitting is 32 HP/Tick, so you could recover like 128 HP (Regen) + 135 HP (Half of Greater Healing) = 263 HP per 24 seconds. EC + Whip is still +438 HP per kill when you include the extra recovery time Meljeldin gives you.

This means EC + Whip should get you more Geo kills per hour than Meljeldin with this setup due to how much HP recovery time you save.
700 dmg is 3 heals, not that big of a deal
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  #5  
Old 09-30-2025, 11:34 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
700 dmg is 3 heals, not that big of a deal
It becomes a big deal over time. If your Ranger has 4200 Max HP, that is 1 full HP bar you need to recover every 6 kills using Meljeldin compared to EC + Whip.
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Old 09-30-2025, 11:47 PM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It becomes a big deal over time. If your Ranger has 4200 Max HP, that is 1 full HP bar you need to recover every 6 kills using Meljeldin compared to EC + Whip.
Lmk when ya stop using formula and start actually doing what ya theory craft. Why not roll a ranger?
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Old 10-01-2025, 02:18 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Thanks for digging into it [You must be logged in to view images. Log in or Register.].

I mixed greater healing and sat with the fungi and chloro on. I also refreshed buffs more than needed to make sure they didn’t drop.
No problem! Thanks again for the data, and thanks for letting me know your recovery plan.

Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Lmk when ya stop using formula and start actually doing what ya theory craft. Why not roll a ranger?
The data is from a real level 60 Ranger. That isn't theorycraft.

Going back to the averages from Snaggle's data:

Quote:
1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill.

2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill.
Standing Regen is 29 HP/Tick with Fungi + Chloroplast. The damage numbers including Regen look like this:

Quote:
1. Meljeldin - 86 seconds per kill, and you take 1628 damage per kill when accounting for Regen.

2. EC + Whip - 110 seconds per kill, and you take 811 damage per kill when accounting for Regen.
Using Snaggle's recovery plan, Fungi + Chloroplast + Sitting is 32 HP/Tick. Greater Healing costs 150 mana per 270 HP, so you are getting 270 HP per 8 ticks of meditate. That is 34 HP per Tick.

(32 HP per Tick + 34 HP per Tick) / 6 seconds = 11 HP/Second. When you put everything together:

1. Meljeldin - (1628 / 11) = 148 seconds of recovery time + 86 seconds of kill time is 234 seconds per kill.

2. EC + Whip - (811 / 11) = 73 seconds of recovery time + 110 seconds of kill time is 183 seconds per kill.
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  #8  
Old 10-01-2025, 02:21 AM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
No problem! Thanks again for the data, and thanks for letting me know your recovery plan.



The data is from a real level 60 Ranger. That isn't theorycraft.

Going back to the averages from Snaggle's data:



Standing Regen is 29 HP/Tick with Fungi + Chloroplast. The damage numbers including Regen look like this:



Using Snaggle's recovery plan, Fungi + Chloroplast + Sitting is 32 HP/Tick. Greater Healing costs 150 mana per 270 HP, so you are getting 270 HP per 8 ticks of meditate. That is 34 HP per Tick.

(32 HP per Tick + 34 HP per Tick) / 6 seconds = 11 HP/Second. When you put everything together:

1. Meljeldin - (1628 / 11) = 148 seconds of recovery time + 86 seconds of kill time is 234 seconds per kill.

2. EC + Whip - (811 / 11) = 73 seconds of recovery time + 110 seconds of kill time is 183 seconds per kill.
You should really try things for yourself, roll a ranger. You could even raid sometimes with us.
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  #9  
Old 10-01-2025, 12:13 AM
Snaggles Snaggles is online now
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Thanks for the data, this is great! It lines up with my DPS calculator as well. It is very cool to see the 73 DPS from EC + Whip is 84% of the DPS of Meljeldin's 87 DPS. This is the same percentage difference as the Gargoyle calculation I did earlier:



My DPS calculator shows 71 DPS for EC + Whip, 89 DPS for Baton + Claw, and 85 DPS for Meljeldin against a 44 Warrior, so those numbers line up well too.

As we suspected, you also took significantly less damage with EC + Whip compared to Meljeldin.

You killed 9 Geos in 777 seconds with Meljeldin, and took 18310 damage. I subtracted 1 kill so we would have the same number of kills for both weapons.

You killed 9 Geos in 995 seconds with EC + Whip, and took 11994 damage.

These are the averages:

1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill.

2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill.

This means the Meljeldin user gets 24 extra seconds of recovery downtime per kill. I do not believe you can recover the difference of 701 HP in 24 seconds. If someone thinks you can, let us know. I don't know the most optimal recovery setup for solo Rangers.

I'll give an example recovery plan. You will recover 80 mana in 4 med ticks, so you could Greater Healing every other kill. Fungi + Chloroplast + Sitting is 32 HP/Tick, so you could recover like 128 HP (Regen) + 135 HP (Half of Greater Healing) = 263 HP per 24 seconds. EC + Whip is still +438 HP per kill when you include the extra recovery time Meljeldin gives you.

This means EC + Whip should get you more Geo kills per hour than Meljeldin with this setup due to how much HP recovery time you save.
Thanks for digging into it [You must be logged in to view images. Log in or Register.].

I feel like it could have gone very poorly as well with bad RNG on procs. However, it would have to go abysmal to take more damage per fight (at least based on this small sample). With more Dex, in theory my proc rate would almost double. The last fight I had on the EC/Whip example I didn’t get a slow until around 20%, yet the rune whip must have been helping more than I realized.

Personally the two pieces of info I’m going to think about, are:

1. Just because you don’t get a one-round slow doesn’t mean you shouldn’t hold out a bit longer if the payoff is a 50% reduction.

2. The Whip is not an outstanding weapon so far as BiS goes. It’s not a bad offhand though if you are taking any damage or need the MR. I don’t think the claw would make up for the hps it was offsetting. Claw for the parse; whip for the QoL.

Note: this took a lot longer than the parse time. I expect most melee classes could move much quicker. I tended to end fights at like 10-60% health, even on the top end that isn’t “great” [You must be logged in to view images. Log in or Register.] .

I mixed greater healing and sat with the fungi and chloro on. I also refreshed buffs more than needed to make sure they didn’t drop.
Last edited by Snaggles; 10-01-2025 at 12:38 AM..
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