![]() |
#451
|
|||
|
![]() cecily posted all night and is still categorically wrong
its amazing people don't understand that a large mana pool does not equate to more mobs per hour | ||
#452
|
||||
|
![]() Quote:
| |||
#453
|
|||
|
![]() I feel what people sometimes forget is how slow this game is. Actual fights take a long time relative to any other video game. Running around while regening hps/mana, taking a quick AFK to grab a sandwich, etc.
Flame Lick is 10 mana. With a GCD you can fire off one every 2.5 seconds best case (quicker gets hit with the cooldown error message). So basically 20 mana every 5 seconds. With POTG or C2 it isn’t an issue. With both you get roughly 22mana standing mana regen without any FT item. Aggro is never an issue with a ranger. Flame Lick is similar on cooldown to flash of light. SK’s disease cloud is as cheap but has a slower recycle rate, and disease counters are broken right now. That requires they use spells like Shadow Vortex for big chunks of aggro, and 60 mana isn’t “cheap”. Their equivalent to the rangers 15mana snare is engulfing darkness at 60 mana…the argument for the BE gaunts is at times justified. Outside buffing, my ranger only goes oom from heavy buffing or casting mana-dumps like greater healing or Calefaction. A HUGE mana reserve would let a ranger recover a bit more hps when tucked behind a wall (but they normally would just expect heals or burn Worts). Calefaction typically only lands on blues and with a 2h can really boost dps (around 120 on short fights) it’s not memmed or used unless you are bored in the early stages of a ring war or plane of sky. Jolting is 60 mana. With avatar and trueshot BFGing I jolt 10 times just to survive if it’s a raid mob. Without this, using normal weapons I might jolt once in the beginning and once or twice just to be sure I won’t die. If your ranger does 40-50dps on Vindi just wait a few seconds to start attacking. You shouldn’t get aggro ever. | ||
#454
|
|||
|
![]() BTW, I’m not nipping at anyone. Just putting extra perspective out there.
| ||
#455
|
||||
|
![]() Quote:
| |||
#457
|
|||
|
![]() I can give examples of how reducing downtime benefits my ranger. In TT, the hunter/forager cycle is much smoother when I don’t have to stop and regenerate hp/mana. Using EC/Whip to slow enemies and rune during combat saves a ton of time compared to medding. A Ring of Stealthy Travel is also incredibly useful, as it reduces mana costs. In Kael, I frequently do 4way on my ranger. With EC/Whip, I can take down all seven giants before needing to med, something I couldn’t do with just my Cek sword.
I’m sure there are likely many other scenarios where reducing med time would be a major advantage for rangers. | ||
#458
|
||||
|
![]() Quote:
| |||
#459
|
|||||
|
![]() Quote:
Quote:
That said, I definitely agree with Cecily and Tytos about the benefits to reducing downtime of having a bigger mana pool. You can go longer between breaks, and you can better choose the timing of when you take a break. You don't need to start every fight at max hp/mana to still reap the benefits of increased hp/mana. | ||||
#460
|
|||
|
![]() Really interesting discussion going on with losds of great points bouncing off each other.
I’ve found mana use is not very consistent on ranger. You’ll go plenty of fights basically spending none, but occasionally use spikes where you need to spend a bunch, and in these instances having enough remaining can be crucial. For example, messing about in Velks or KC you can churn, but a frenzied spider or knight of sathir can be a stretch. In these instances you can’t just med up then engage - you don’t want to lose a runed blade or scwb that way so having a big reservoir you’ve not dipped much into helps - you'll regain it passively against the trash stuff. This applies to TT too where you may end up eating a bunch of IC then go back to stuff You can attrition at smooth pace. | ||
![]() |
|
|