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  #471  
Old 10-03-2025, 03:07 PM
Cecily Cecily is online now
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
A couple months ago I tried my hand solo against some geos (at level 56). I could kill them, but it was painfully not worth it. I'd root'n'shoot till like 60%, then Swarmcaller into dual wield. Tolan's Bracer is a huge QoL upgrade, definitely a must-have, unlike the gloves.

Oh, on your recommendation I got a BFG this summer too, definitely a really fun toy although I haven't yet figured out when it's appropriate to use. So far I've mostly broken it out for epic fights with disc, and it doesn't eat as many arrows as I feared. That and using the clicky whenever a friend is trying to hammer off me [You must be logged in to view images. Log in or Register.]
I've always found geos a pain in the ass and not sure why people like them. And I guess the answer is gems, but they're not fun to solo imo.
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  #472  
Old 10-03-2025, 03:07 PM
Snaggles Snaggles is online now
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A ranger could have 4,000 mana and it really wouldn’t change what they can do. This is the biggest mana sink for a soloist challenge-type ranger. (Assuming you don’t just Ensnare and backpedal while plunking):

https://wiki.project1999.com/Ensnaring_Roots

For a SK or pally the questions are:
Did the sapper land?
Do you need to reproc avatar?
Are taps or HoT’s keeping up with incoming damage?
Are you mana neutral?

The last question is where the big mana reserves are make or break. Especially for a SK since the taps heal more/second than Celestial Cleansing but are mana intensive. A SK with a smidge over 2k mana can tap health 3040 back; with 3500 mana they can tap back 5070 health.
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  #473  
Old 10-03-2025, 03:08 PM
Cecily Cecily is online now
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More mana not go out longer.
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  #474  
Old 10-03-2025, 03:10 PM
Snaggles Snaggles is online now
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
A couple months ago I tried my hand solo against some geos (at level 56). I could kill them, but it was painfully not worth it. I'd root'n'shoot till like 60%, then Swarmcaller into dual wield. Tolan's Bracer is a huge QoL upgrade, definitely a must-have, unlike the gloves.

Oh, on your recommendation I got a BFG this summer too, definitely a really fun toy although I haven't yet figured out when it's appropriate to use. So far I've mostly broken it out for epic fights with disc, and it doesn't eat as many arrows as I feared. That and using the clicky whenever a friend is trying to hammer off me [You must be logged in to view images. Log in or Register.]
Hell ya! Nice pickup [You must be logged in to view images. Log in or Register.]

Depending on you MH weapon it isn’t horrible just to feed with Tolan arrows for non-rooted targets. I did that with Avatar once on Vindi and got killed from pulling aggro at 75dps lol.

Really it’s just fun to have about 5 stacks of 8dmg fletched arrows on you. Some situations bump is a game changer, sometimes you just need to roleplay as a rogue for 2 minutes. Confusing people on the parse is worth the arrow crafting annoyance.
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  #475  
Old 10-03-2025, 03:11 PM
sammoHung sammoHung is offline
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All of these are great points as to why monk is the best solo melee.
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  #476  
Old 10-03-2025, 03:12 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
More mana not go out longer.
Spend zero mana via clickies when applicable, mana not go out longer. Spending zero mana is a great way to avoid going OOM.

Fungi Tunic recovers 15 HP/Tick. Eye of Cazic Thule is 1 Mana/tick. Spending some HP to avoid spending mana is often worth the price when you have mana issues and aren't meditating.
Last edited by DeathsSilkyMist; 10-03-2025 at 03:15 PM..
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  #477  
Old 10-03-2025, 03:13 PM
sammoHung sammoHung is offline
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Monk does great solo and is always OOM
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  #478  
Old 10-03-2025, 03:16 PM
Snaggles Snaggles is online now
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
More mana not go out longer.
So just extending the time between med breaks? In the dumb Geo situation, every 600 mana buys you about 4 greater healings (almost 1100 hps) and potentially one more Geo to kill before a med break.

Functionally it’s just more mana you can buff a raid with and still have more than fumes in the rank for combat stuff. It sucks to give a bunch of people CoTP and realize you have maybe 2 jolts left for the fight.

I’m definitely not against it. Just lower on the priorities.
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  #479  
Old 10-03-2025, 03:17 PM
sammoHung sammoHung is offline
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Monk doesn't have to buff anyone on raid. Again, you guys are really putting monks up on a pedestal here - and the class deserves it.
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  #480  
Old 10-03-2025, 03:18 PM
Snaggles Snaggles is online now
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Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Monk doesn't have to buff anyone on raid. Again, you guys are really putting monks up on a pedestal here - and the class deserves it.
My ranger beats a lot of monks on the parse even off-disc.
Monks can’t use a 10dkp Primal axe.
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