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  #51  
Old 10-05-2025, 02:04 AM
JayDee JayDee is offline
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I have thought about that. Maybe the biggest hardcore raiders outside of perhaps the #1 tank or x class of every guild would probably be happy with 2 or 3 bis pieces by the time luclin launches.

And the actual casual raiders? Probably no bis. Meanwhile here everyone even people in the 4th best guild have many bis pieces. Its common for me to inspect people and see they have all bis or missing one or two with a close 2nd best as a placeholder
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  #52  
Old 10-06-2025, 11:22 AM
sammoHung sammoHung is offline
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Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
I have thought about that. Maybe the biggest hardcore raiders outside of perhaps the #1 tank or x class of every guild would probably be happy with 2 or 3 bis pieces by the time luclin launches.

And the actual casual raiders? Probably no bis. Meanwhile here everyone even people in the 4th best guild have many bis pieces. Its common for me to inspect people and see they have all bis or missing one or two with a close 2nd best as a placeholder
I guess the best way to compare it would be to examine gear of the raiders a few months after Velious release, and then again a year after - as the original timeline would have had a Luclin release.

By this time on Green server, following the original timelines releases alongside the Green releases:

Velious (released on Green: July 2021)
Luclin (July 2022)
Planes of Power (May 2023)
Legacy of Ykesha (October 2023)
Lost Dungeons of Norrath (April 2024)
Gates of Discord (September 2024)
Omens of War (April 2025)

These would have all been released by now on Green - had the expansion timeline continued.

Also, Dragons of Norrath would release in November-December 2025.

So, to put it in perspective: Imagine how many BiS toons there'd be if Luclin was delayed for 4.5 years, then you'd maybe see the same amount of BiS toons as you do today.
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  #53  
Old 10-06-2025, 01:20 PM
JayDee JayDee is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
I guess the best way to compare it would be to examine gear of the raiders a few months after Velious release, and then again a year after - as the original timeline would have had a Luclin release.

By this time on Green server, following the original timelines releases alongside the Green releases:

Velious (released on Green: July 2021)
Luclin (July 2022)
Planes of Power (May 2023)
Legacy of Ykesha (October 2023)
Lost Dungeons of Norrath (April 2024)
Gates of Discord (September 2024)
Omens of War (April 2025)

These would have all been released by now on Green - had the expansion timeline continued.

Also, Dragons of Norrath would release in November-December 2025.

So, to put it in perspective: Imagine how many BiS toons there'd be if Luclin was delayed for 4.5 years, then you'd maybe see the same amount of BiS toons as you do today.
I think its even worse than that because a) people had to learn the zones and mobs and mechanics b) probably wiped a lot without voice comms and access to cleric bots ie would sometimes go in with less than optimal composition c) we all sucked most people didnt know basic commands /rt /tt or perhaps even assist macros

I am not sure how long it took for mobs like vulak to to die and by then how consistently it did in just under a year
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  #54  
Old 10-06-2025, 01:28 PM
sammoHung sammoHung is offline
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Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
I think its even worse than that because a) people had to learn the zones and mobs and mechanics b) probably wiped a lot without voice comms and access to cleric bots ie would sometimes go in with less than optimal composition c) we all sucked most people didnt know basic commands /rt /tt or perhaps even assist macros

I am not sure how long it took for mobs like vulak to to die and by then how consistently it did in just under a year
Where I played there was 1 guild that was up-to-date on raid content - and even then, very few had BiS in most of their slots.

But again, people raided Skyshrine back then.
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  #55  
Old 10-06-2025, 01:55 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
I have thought about that. Maybe the biggest hardcore raiders outside of perhaps the #1 tank or x class of every guild would probably be happy with 2 or 3 bis pieces by the time luclin launches.

And the actual casual raiders? Probably no bis. Meanwhile here everyone even people in the 4th best guild have many bis pieces. Its common for me to inspect people and see they have all bis or missing one or two with a close 2nd best as a placeholder
Back then I've been in a couple guilds and there was no DKP system in any of them, mostly some form of NBG with officers deciding who gets what. Loot would get dilluted pretty badly.

Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
I guess the best way to compare it would be to examine gear of the raiders a few months after Velious release, and then again a year after - as the original timeline would have had a Luclin release.

By this time on Green server, following the original timelines releases alongside the Green releases:

Velious (released on Green: July 2021)
Luclin (July 2022)
Planes of Power (May 2023)
Legacy of Ykesha (October 2023)
Lost Dungeons of Norrath (April 2024)
Gates of Discord (September 2024)
Omens of War (April 2025)

These would have all been released by now on Green - had the expansion timeline continued.

Also, Dragons of Norrath would release in November-December 2025.

So, to put it in perspective: Imagine how many BiS toons there'd be if Luclin was delayed for 4.5 years, then you'd maybe see the same amount of BiS toons as you do today.
Yeah IIRC during Luclin the top guild was struggling on VT trash and my guild, which was second or third best guild on server, was still struggling on vindi with like 80 people. A lot of guilds did kunark dragons and other bosses but back then there was a gazillion guilds where like, getting a circlet of the falinkan was a serious undertaking. Basically RL friends messing around. Epics were getting more common but not many people were doing cutting edge raiding. P99 players are light years ahead of what live was for the same era.
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  #56  
Old 10-06-2025, 02:03 PM
JayDee JayDee is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Back then I've been in a couple guilds and there was no DKP system in any of them, mostly some form of NBG with officers deciding who gets what. Loot would get dilluted pretty badly.

.
Loot council which is even worse there would be a couple people on every server with the good shit and even then probably only a few pieces of bis
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  #57  
Old 10-06-2025, 02:07 PM
JayDee JayDee is offline
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Anecdotal but everyone i know has many BiS pieces some are full bis multiple characters. And they play a few hours every week for quakes or 7 days
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  #58  
Old 10-14-2025, 11:50 PM
DanielStula DanielStula is offline
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Default The Impact of Nostalgia on Gaming Communities.

I believe that nostalgia plays a crucial role in the enduring popularity of classic emulated servers like Project 1999. Given that many players return to these worlds to recapture their youth, what happens when the memories we cherish clash with the reality of our current gaming expectations? Are we risking the very essence of what made those experiences special by trying to recreate them in a modern context?
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  #59  
Old 10-15-2025, 04:06 AM
Jimjam Jimjam is offline
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What is this wishywasy nothing comment on this thread?
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  #60  
Old 10-16-2025, 04:40 PM
boromn boromn is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Nah, what's needed is dynamic content. Constantly change where items drop and how NPC's spawn. It doesn't require constant work either, just need to have an algorithm that automatically shifts everything around. Now the game is a permanent adventure, an Everquest, where nobody knows exactly what will happen and it becomes necessary to hunt throughout every nook and cranny of every zone to see what might be there at any given time.
The only game I can recall playing that actually did this was Asheron's Call. I think it was every month they would change the "migration" patterns of the mobs and old safe areas became dangerous and so forth. Their loot was also pretty much all random anyway. Only a very select items were actual named items. That said, the community in that game was pretty ass since it was mostly solo people exploring the expanse alone. It's why I always bounced back and forth between AC and EQ.
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