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  #1  
Old 10-31-2025, 09:12 AM
sammoHung sammoHung is online now
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Originally Posted by Kalman [You must be logged in to view images. Log in or Register.]
Here is me soloing a Drolvarg Sentry in Karnor's Castle with the gear set from run 2. Only self buffs and no outside help.
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It wasn't hard or close. I had 2 blues left after the fight and full HP.
Now thats the data I was looking for - asked and answered! Excellent write up!
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Old 11-01-2025, 03:51 PM
Rygar Rygar is offline
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Rags to Riches is just a sweet guild name, could be the whole theme to do raid mobs or raids in rags. Try and tear thru PoH/PoF/PoG, velious city zones, HoT/WToV, etc. I'm guessing the coldain armor sets from dwarves help the plate classes.

Just declare a start date, everyone stores their main gear and kick ass in 24hrs with whatever you find. Even start with nothing but summoned weapons.
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Old 11-02-2025, 04:06 PM
CrazyPro CrazyPro is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Rags to Riches is just a sweet guild name, could be the whole theme to do raid mobs or raids in rags. Try and tear thru PoH/PoF/PoG, velious city zones, HoT/WToV, etc. I'm guessing the coldain armor sets from dwarves help the plate classes.

Just declare a start date, everyone stores their main gear and kick ass in 24hrs with whatever you find. Even start with nothing but summoned weapons.
All of the PoG bosses other than takish (which drops nothing) and tunare are always left up

would be fun trying to break in to PoG and killing that guy with the 10 minute silence with only gear we can quickly scrounge up
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  #4  
Old 11-03-2025, 04:26 AM
Kalman Kalman is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Rags to Riches is just a sweet guild name, could be the whole theme to do raid mobs or raids in rags. Try and tear thru PoH/PoF/PoG, velious city zones, HoT/WToV, etc. I'm guessing the coldain armor sets from dwarves help the plate classes.

Just declare a start date, everyone stores their main gear and kick ass in 24hrs with whatever you find. Even start with nothing but summoned weapons.
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Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
All of the PoG bosses other than takish (which drops nothing) and tunare are always left up

would be fun trying to break in to PoG and killing that guy with the 10 minute silence with only gear we can quickly scrounge up
But all the members of this team have to gear up during the same playing time. It wouldn't be as funny if there weren't classic bottlenecks to get everyone specific items [You must be logged in to view images. Log in or Register.]

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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Very cool idea and I love the writeup! I'm inspired to do this challenge on my ranger. There's a couple things that should make it an extremely efficient class for this challenge. Travel efficiency: With Sow/Wolf Form and Levitate, travel time is greatly reduced, making it more feasible to check out an extra zone or two. Dungeon Sniping: Superior Camouflage and Harmony make it easy to get around dungeons, and Tracking lets you quickly see what nameds are up. DPS advantage: good offensive spells and dual wielding allow for high damage output making relatively tougher camps more possible without needing intermediate armor pieces first.

Scoring changes: For offhand weapon, I think the mainhand points formula should be used, multiplied by the DW probability at 60, or 75% for rangers. Haste items aren't mentioned; I propose they be used to modify the weapon delay in scoring: Damage / (Delay / (1 + haste)) * 250 = Base Score. For archery, I think we just use the same formula for mainhand weapons. Could also reduce it by half to account for the fact that if the goal is to gear for grouping, you don't use archery in groups very much.
Different classes should have different scoring metrics. I think I would simply do the same formula for off-hand and half the points because of no damage bonus, not always firing off and halfed proc rate.
Using haste to up the score of the weapon is a great idea. If I had gone for an haste item I planned to just give 5-10 points per haste %. Making it depended on the weapons instead sounds more accurate.

If you do it, I hope you show us the results [You must be logged in to view images. Log in or Register.]
Ranger sounds like the perfect class for this challenge with lots of possibilities. Of all the melee classes they probably have the highest ceiling.
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