Not that I'm very knowledgeable, but believe this is a known client desync issue. Server thinks you are somewhere else but client says your proper location. Same thing with mob position, the corpse dies in a spot your client believes it is, but server places the actual body elsewhere.
I don't know what they can do to fix it, probably only rogean can but dunno. This was common on live, mobs walking into a wall on your screen but in reality they never stopped moving. They right in front of you on your screen but you get the "out of range" message
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Wedar - Level 60 Grandmaster (Retired)
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