
11-18-2025, 10:16 AM
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Planar Protector
Join Date: Feb 2013
Posts: 2,471
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Quote:
Originally Posted by Danth
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Don't forget even if they added classic-style stamina, you only need 100 stamina stat to reduce the penalty for running out to merely being unable to jump. Nearly anyone twinking with a reaver can also add a few plus-stamina items if his starting stats are below 100. Paladin has invigor himself, anyway. In practice the stamina system mostly hurt low-mid level dual wielders who were often things like wood elves, or poor newbie paladins/SK's wielding something like axe of the iron back. It was largely a nonfactor for established players.
That being said, it's unlikely we'll ever get classic stamina unless P99 takes the also-unlikely route of migrating to a different client. They tried several times to get stamina and invigor-type spells working on P99 and failed each time--our client simply doesn't play nice with it. I well remember some of the past attempts.
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This has me curious because I can't remember these specifics, one way or another, and there are conflicting accounts from classic. Will do some more digging around later, but here's one example...
https://dbsanfte.github.io/eq-archiv...t-msg-4656.txt
Quote:
From 7874129990775264614
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: fb739,5519dc0e7be96df5
X-Google-Attributes: gidfb739,public
X-Google-ArrivalTime: 2001-04-20 15:46:40 PST
Path: newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfee d.skycache.com!Cidera!e420r-sjo4.usenetserver.com!news-out.usenetserver.com!e420r-sjo3.usenetserver.com.POSTED!evilsofa
From: evilsofa <evilsofa@emeraldnet.remove_this_part.net.invali d>
Newsgroups: alt.games.everquest
Subject: Re: Stats for Warriors
Organization: Unorganized
References: <3ade55a4$0$12822$1dc6e903@news.corecomm.net> <9bm90h$t0l$1@newsreaderg1.core.theplanet.net> <tdtf906gpqi425@corp.supernews.com> <3adfd9eb.115544674@news.xtremeol.com>
User-Agent: MT-NewsWatcher/3.1 (PPC)
Message-ID: <evilsofa-61A8AA.15471620042001@news.evergo.net>
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Quote:
> On Thu, 19 Apr 2001 02:26:50 -0800, "Sandjumper Jones" <@> wrote:
>
>
> >
> >Put all your points into STA. It makes a HUGE difference in your HPs at
> >higher levels, which is what a good meat shield needs. STR items are EASY to
> >come by at all levels. High-level gear with STA is nearly impossible to
> >find, and if you do, the AC sucks on it.
> >
>
> There's something else to be said for Stamina... having your stamina
> set at over 100 will negate the effects of your stamina bar running
> out when wielding weapons. In other words, you can continue to fight
> after your stamina bar has been exausted, and your swings still won't
> slow down. Definatly a big advantage, especially when dealing with
> rogues, rangers, monks, and warriors.
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Quote:
I know for sure Paladins don't get this advantage.
I was grouping with a 30 paladin against Hill Giants in Rathe
Mountains. The Cleric was fearing the HG and the Druid was
snaring it; this ended up being much more mana-efficient than the
Cleric healing a 1000 hp of damage on my Warrior.
The whole time the paladin was complaining about having to run
after the giant and that by running as well as fighting, he was
running out of stamina and wasn't able to harm the HG by the end
of the fight. (It was his first and only character.)
After I asked him about two dozen times what his STA was, he
finally said it was 112. I then asked him a few dozen times what
weapon he was weilding. I gave up and inspected him, found it
was a Messenger of the Queen. Heavy weapon, 8.0 or so if I
remember right.
Apparently having STA well over 100 didn't help him at all.
--
"It's ridiculous to say that videogames affect children! If,
for example, Pac-Man affected kids born in the 80s, today
we'd have a lot of youngsters running around in dark rooms,
eating pills and listening to monotone music!"
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