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  #91  
Old 12-18-2025, 09:02 AM
Snaggles Snaggles is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
That's a great idea. Unfortunately my bags are a mess, especially right now carrying a bunch of extra stuff to swap out to vary str/dex values. I've got four bags filled with nonsense and I try to leave a slot open for peggy cloak so I've only got three bags for loot, bandages, and arrows, one of those three being my fleeting quiver. I've been drop transferring heads, toes, and weapons to my druid in exchange for bandages.

I also don't mind the summoning time too much. It fits pretty well into a cycle I've developed with very little downtime. Starting at full hp/mana, I'll facetank an elite, usually ending around 20hp/90mana. Then I'll bandage up, and with some gear swaps I can get up to 57%. Then after bow-rotting another elite and re-summoning arrows I'll usually be back up to ~90% hp and be ready to start again. I think one of the aspects of ranger that I really enjoy is the gameplay complexity and the interactions between chloroplast, medding, bow-rotting, face tanking, bandaging, swarmcaller, and damage shields. The other hybrids don't really have the same range of offensive + defensive spells; paladins are mostly defensive plus stuns and undead nukes while SKs are almost purely offensive.

It feels like there's a lot more mini-games while rangering. Especially since the frost giants aren't kos yet, it's a ton of fun to track the nearest elite and pull it back to a safe spot, dodging social aggro from wandering lower-level giants. And tracking is so helpful at ensuring I get my share of targets when there's competition. In comparison I found fear-kiting on my SK incredibly repetitive, as well as much more mana-intensive before the kunark clickies.
My bags are a train wreck too, it’s part of being a ranger and it doesn’t get better lol [You must be logged in to view images. Log in or Register.].

I’m curious if there is a macro one can make using a custom UI button with a 31 second pause to summon up 4-6 stacks of arrows. That or just strategically clicking the bracer before you bind wound (saves 10 seconds of dead time) would make things slightly better than just sitting there waiting.

I like knights a lot. The Ranger play style is closer to a bard but with less clicking. You have a lot of close encounters. Even fear kiting animals is better due to having a better % snare and Sow; the difference between your speed and the npc is huge. Half a SK’s leveling is with engulfing darkness while being unsowed. Jboots makes it better, as does dooming, but SoW is low grade Selos compared to Jboots (or nothing).
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  #92  
Old 12-18-2025, 09:14 AM
Jimjam Jimjam is offline
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Something I like with ranger is the speed difference and the huge bow ranges, if fight is going badly you can just bolt off to max range and sling a few arrers while you do a bandage [You must be logged in to view images. Log in or Register.]

Shame their bind wound doesn't go so high - what happened to Aragon's hands of the healer and ranger healing and herblore, eh (okay, I guess that is represented by magic, and by the time Aragorn was doing hands of the healer he had rerolled to paladin?).
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  #93  
Old 12-18-2025, 10:39 PM
Goregasmic Goregasmic is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Something I like with ranger is the speed difference and the huge bow ranges, if fight is going badly you can just bolt off to max range and sling a few arrers while you do a bandage [You must be logged in to view images. Log in or Register.]
Yeah, leveling a chanter I died 636367282 times due to RNG and trying to salvage shit sandwiches. Had to gate a ton of fights.

My ranger is nearing 55 and I only died a handful of times and most of the times it was due to falling of a cliff or running into a red con that roots/blinds. Just random accidents. I never really "lost" a mob either worst case you root rot or snare kite. I love my chanter but the ranger life is so much more enjoyable in general. Pulling in outdoor dungeons is also lots of fun, seen so many bad pullers it is fun trying to do it right.
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  #94  
Old Yesterday, 02:15 AM
bcbrown bcbrown is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
HAHA! I love when people don't know how to play Rangers! Why do you think their symbol is a BOW AND QUIVER?!?!?! I have a VERY low level Ranger, he's got a higher skill in Archery than in 1HS (main weap). I have a 18 in Fletching, and I have about 100 arrows with me at all times. People seem to like to SoW low level chars running from things they accidently hit, so I have a lot of chances to kite. That's a solo Ranger's main advantage: he can be faster than the MOb trying to kill him. What you are obviously doing wrong is have only ONE stack of arrows as well as NOT kiting. Also, the main reason you need a bow and arrow is that you AREN'T a melee class. You AREN'T. You use your bow as your protection in combat. The MOb shouldn't come running at you, it should be coming at a warrior.

All you have to do is root, snare, Flame Lick, shoot. Shoot. Shoot. Shoot... I currently do 11 damage with my bow despite a skill of 8 in Archery and a bow with 50/10.
I decided to roll a SSF ranger to roleplay as this guy. It's been a ton of fun. Got up to level 9 for snare, did the Poacher's Head quest for a 13/51 bow. As soon as I hit 9 I found a yellow rabid grizzly and tried bow-kite it.

Turns out snare doesn't last remotely long enough to bow-kite a yellow at level 9. I got it down to like 30% before I died, though. But it felt hilariously classic. I decided for this guy I'm gonna try to do as many of the low-level ranger quests as possible, and only wear animal-hide armor. So far I've got the three bear-hide pieces and the Rat's Foot Necklace, and I'm going to go for the NK rare nameds for lion-skin leggins, wolf-hide sleeves, and bear-hide jerkin, then round it out with snakeskin pieces from the gnolls in Rathe Lake and otterhide from Iceclad. Doubt I'll take him much past 30-40 but it's been a lot of fun so far. I'm really hoping I can complete the Jagged Pine Crook Staff and Cloak of Jaggedpine quests before I leave Qeynos/Blackburrow but that might be more of a grind than I'm looking for when this guy's just for funsies.

How do you cast a clicky or shoot an arrow while binding wounds? That would definitely be useful.

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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
My ranger is nearing 55 and I only died a handful of times and most of the times it was due to falling of a cliff or running into a red con that roots/blinds. Just random accidents. I never really "lost" a mob either worst case you root rot or snare kite. I love my chanter but the ranger life is so much more enjoyable in general. Pulling in outdoor dungeons is also lots of fun, seen so many bad pullers it is fun trying to do it right.
Yeah this is definitely true. Snare/root/sow means pretty much all my deaths have been preventable/my fault. Does remind me of perhaps my most embarassing death on p99 though. I was soloing RCY in KC, but I didn't have enough DPS burst to prevent a spectral curate from CHing several times. When I got an add I had to hammer out, and I made it at like 52 hp and zero mana. And then I was concerned about blood aggro from the skelly on the ship so I promptly jumped off before levi-ing and killed myself.

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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I like knights a lot. The Ranger play style is closer to a bard but with less clicking. You have a lot of close encounters. Even fear kiting animals is better due to having a better % snare and Sow; the difference between your speed and the npc is huge. Half a SK’s leveling is with engulfing darkness while being unsowed. Jboots makes it better, as does dooming, but SoW is low grade Selos compared to Jboots (or nothing).
That's a really interesting way of looking at it. I've enjoyed both bard and ranger way more than either knight so it makes a lot of sense to me. Fear kiting on the SK has been nothing but tedium for me. Bard and Ranger both feel much more dynamic/engaging for me, although my bard petered out at 55 for the time being.

Also, I just wanna say I've really enjoyed shooting the shit and talking shop with all y'all rangers in this thread. It's never going to be the most powerful class but I've consistently had a ton of fun so far all the way from 1 to 58.
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  #95  
Old Yesterday, 03:05 AM
Jimjam Jimjam is offline
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Start bandage and /stand to be able to shoot bow again.


If you start casting during a bandage it will interrupt the bandage. Instead start spell, start bandage, /stand before spell finishes to complete cast.

Against curates use call of lightning for melee. Or just root them and shoot them from 40%. Inexplicably they won’t try to heal if no one is in their melee range.
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  #96  
Old Yesterday, 09:52 AM
Mortdecai99 Mortdecai99 is offline
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RawDamage = Calculate using melee damage engine (roll + wrath + random modifiers)
ArcheryPenalty = RawDamage / 2 (unless Ranger vs stationary)
WeaponSum = BowDamage + ArrowDamage
Intermediate = Apply random roll scaling to WeaponSum
FinalBase = Intermediate / 2 (archery)
If Crit: FinalBase = (FinalBase + 5) * 1.7
FinalDamage = FinalBase + MainHandDamageBonus
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  #97  
Old Yesterday, 11:39 AM
Snaggles Snaggles is offline
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To each their own but with a maximum of 50% a ranger can bind wound to, and with the hps most rangers have, I wouldn’t do much bind wound-bowing. Most self-buffed are hovering in the low to mid 2k range at full health and roughly 1k at half health. While you are binding you are also self-rooted even until interrupted…it doesn’t take many combat rounds to kill a 50% (or less) health ranger. You also need to pack bandages or summon them with a ToFS dagger so that’s bag management for a generally bag-cluttered class.

At max bow range with a rooted and snared target there might be an argument for it. You are still relatively low health and committed to be stationary. Catching an add is often a possibility.
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