Quote:
Originally Posted by Vivitron
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Thanks for all the suggestions. I finally hit 56 and here's what I ended up doing:
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level 50
total grouped solo zone name
62 0 62 all zones
62 0 62 The City of Mist # Charming around Arena was solid
level 51
total grouped solo zone name
181 0 181 all zones
86 0 86 Dreadlands # Trying for RS, already higher level than optimal
39 0 39 Cobalt Scar # Wyvern charm, great camp
23 0 23 The Emerald Jungle # Misc Charming, Too high already
13 0 13 Kaesora # HS Key piece solo
5 0 5 Karnor's Castle
3 0 3 The City of Mist
3 0 3 Trakanon's Teeth # Seb key piece solo
3 0 3 Western Wastes
2 0 2 Frontier Mountains
1 0 1 Swamp Of No Hope
1 0 1 The Wakening Lands
1 0 1 Eastern Wastelands
1 0 1 Skyshrine
level 52
total grouped solo zone name
146 0 146 all zones
71 0 71 The Wakening Lands # Geo charm, we're going to be seeing more of these
46 0 46 Cobalt Scar
29 0 29 Timorous Deep
level 53
total grouped solo zone name
239 0 239 all zones
103 0 103 Greater Faydark # Guard Charm
46 0 46 Butcherblock Mountains # Guard Charm
43 0 43 Northern Felwithe # Guard Charm
16 0 16 Timorous Deep
14 0 14 Southern Felwithe
12 0 12 Nagafen's Lair
5 0 5 Ruins of Old Guk
level 54
total grouped solo zone name
303 140 163 all zones
79 79 0 Old Sebilis
73 61 12 The Burning Wood # Giants, not terrible
68 0 68 Howling Stones # Pbaoe; slow without denon's bereavement because aoe snare blocks the 48 dot
36 0 36 Butcherblock Mountains
23 0 23 The Wakening Lands
13 0 13 Nagafen's Lair
8 0 8 Trakanon's Teeth
3 0 3 The Overthere
level 55
total grouped solo zone name
261 3 258 all zones
231 0 231 The Wakening Lands # Geoooooos
23 2 21 Nagafen's Lair
2 0 2 Velketor's Labyrinth
2 0 2 Eastern Wastelands
2 0 2 Ruins of Old Guk
1 1 0 Lavastorm Mountains
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I'm not sure if it will be of interest to the thread but I hit 60 and here's where I did the rest. I'm sure there's much faster ways to do this. Some of the kills were done with xp bonus, at least in 59.
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level 56
total grouped solo zone name
446 331 115 all zones
270 270 0 Howling Stones # Duo with a necro (west iirc)
69 61 8 Nagafen's Lair # Efreeti duo with a cleric
41 0 41 The Wakening Lands
37 0 37 Ruins of Old Guk
15 0 15 Timorous Deep # One raptor kite and died; I'm so-so at pbaoe
10 0 10 Western Wastes
2 0 2 Permafrost Caverns
2 0 2 Velketor's Labyrinth
level 57
total grouped solo zone name
392 154 238 all zones
279 133 146 Old Sebilis # Soloing entrance, and a pick up crypt group found by soloing entrance
87 19 68 Howling Stones # Including some charm solo in north
21 0 21 Velketor's Labyrinth # Some soloing around frenzy/crystal eyes. There's some room to work back behind crystal eyes
3 0 3 Trakanon's Teeth
2 2 0 The Feerrott
level 58
total grouped solo zone name
512 301 211 all zones
175 125 50 Karnor's Castle # Pulling for LCY iirc
142 57 85 Howling Stones # Charming basement, and a pick up group with a necro
65 65 0 The Wakening Lands # Geos; fine place for groups or solo
57 40 17 The Hole # Tried to solo ratman warriors in the stairwell but didn't get it running smoothly. Duoed with the cleric some after rezzes
50 14 36 Old Sebilis
16 0 16 Frontier Mountains # Eldak/Mentrax. Fine but boring and iirc essentially lootless
6 0 6 Skyshrine
1 0 1 Dragon Necropolis
level 59
total grouped solo zone name
675 471 204 all zones
257 202 55 Old Sebilis # Got some fun groups bulk of which was a pick up disco group, and spent some time soloing NG
122 104 18 Velketor's Labyrinth # The group was a fun upper dogs clear
116 85 31 Howling Stones # Duo west with a cleric. Some basement charming iirc
96 78 18 The Wakening Lands
57 0 57 Nagafen's Lair # Mostly Efreeti
25 2 23 Chardok # Mostly goblin skin turnins not real xp
2 0 2 Karnor's Castle
For seb solo, the entrance is setup nicely with pairs of mobs to charm and some decent room to run around and fear especially as you clear deeper. Might be dangerous with less than ~100 mr to resist blinds? But if you charm a shaman after it roots/dots/binds you it should remove the effect, and you could play a resist song if necessary. I did some long afks for mana on top of the facade of the tunnel to the exit and never caught aggro, but moving back to the entrance is a minor pain from there. Seb entrance on its own is probably a worse camp than geos solo, except that the best seb pick up groups are arguably more fun than the best geos pick up groups.
I did the NG solo by face tanking, mostly. The beetles are all mezzable. If you Strain them with a lute they'll stand stationary as if rooted, but many of them summon. The second beetle will social the first, so I split with lull. The third does not social the second. I'm not sure if it's possible to get a non-summoning frog for the roamer; if you did it would probably change it into a fine charm camp. I just pull around the roamer and leave him up; if you you fight the beetles near the edge of the cliff he wont aggro. If the roamer is a caster though it will buff the beetles, and if it's a shaman it will heal them, so it's a nicer camp if you can have a knight up. Worse xp than entrance charming but passable plat. I'm not sure how viable it is untwinked; could be interesting.