Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Reply
 
Thread Tools Display Modes
  #21  
Old 01-06-2026, 09:41 AM
kjs86z2 kjs86z2 is offline
Fire Giant


Join Date: Jun 2019
Posts: 691
Default

At full BiS pallies can do some serious work. This was a long time ago, but I watched Sudz murder everything from Seb ent through NG after he got his Vulak axe. His clear time was impressive.
Reply With Quote
  #22  
Old 01-06-2026, 10:39 AM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 2,212
Default

Id rather be a bis sk over pally, they have a higher solo ceiling with fd. And are safe from potential lull nerf(can live without calm the dead). But Pallies still kick ass so just have both.
Reply With Quote
  #23  
Old 01-06-2026, 01:55 PM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 3,542
Default

Resetting for a pally isn’t too bad if you are anywhere near NG. With DA getting to the zone out is a breeze.

In practice I guess it comes down to how reliable rooting what you are killing is (or if it summons). A DW BP and root will let you move at a really quick pace. If left to just sit there and trade hits, Celestial Cleansing heals 29hp/second while Drain Soul seems to cast in just over 4 seconds despite the wiki entry (79dps/hp/second). Taps are less efficient especially over a 5-tick pally heal but you kill the mob a bit quicker so that saves you hps in the end.

I have one of each, with marginal gear. Both great classes and I agree with Crede. While I hate FD’ing off casters and would prefer to lull stuff, it’s a bit more nerf-proof and you can always use stalking probes for the really dangerous stuff. If you plan to adventure, the SK is probably a better package.
Reply With Quote
  #24  
Old 01-06-2026, 02:04 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,807
Default

Pally can just ghetto FD and 90% rez up!
Reply With Quote
  #25  
Old 01-06-2026, 02:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,193
Default

Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Drain Soul seems to cast in just over 4 seconds despite the wiki entry (79dps/hp/second)
This is because hybrids get spell casting haste for offensive spells, up to 30% I think. So Drain Soul is 6 seconds for Necros, and like 4.2 seconds for SK's.

https://wiki.project1999.com/Shadow_...Hybrid_Casting
Last edited by DeathsSilkyMist; 01-06-2026 at 02:19 PM..
Reply With Quote
  #26  
Old 01-07-2026, 01:42 AM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 3,542
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
This is because hybrids get spell casting haste for offensive spells, up to 30% I think. So Drain Soul is 6 seconds for Necros, and like 4.2 seconds for SK's.

https://wiki.project1999.com/Shadow_...Hybrid_Casting
Yep, pretty great stuff. SK’s definitely benefit from this more than the other hybrids.

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Pally can just ghetto FD and 90% rez up!
True lol, not needing to get a cleric rez keeps the fun going [You must be logged in to view images. Log in or Register.].
Reply With Quote
  #27  
Old 01-07-2026, 08:25 PM
Balimon Balimon is offline
Fire Giant

Balimon's Avatar

Join Date: Mar 2013
Posts: 805
Default

Quote:
Originally Posted by Selene [You must be logged in to view images. Log in or Register.]
Got a question for high level (55+) paladins who like to solo in dungeons. Did the pacify nerf significantly affect your ability to dungeon crawl tough dungeons solo? I’m thinking places like HS, Seb, Hole, Velks, etc.

I’ve been playing a lot of my monk (54 with fungi) lately and wondering if my paladin (52 with DW helm) is just not gonna be at the same level as a dungeon soloer compared to the monk. Thanks
I haven't done much solo stuff on my pally lately, some of the basic stuff like Efreeti (fun cash camp for pally) or just pacifying around a dungeon are fine still. You're gonna use the DW arms for mana free soothe anyway, and that timer didn't change. I did a HS crawl recently as well and had no trouble with north or west, south might be too hard now. The biggest issue from the stuff I've done is Chardok.

I was able to camp gravemaster and a few of the battlemaster PH spots pretty well with paci, now I'm not sure I could gank those mobs in 3 minutes without an add, there are some other named as well where I would paci the one or two adds with them in the room and burn through the named barely in time!

I haven't done much solo Seb stuff, but I mostly used soothe there anyway. I guess it's a mixed bag, I'm definitely just mid range gear for pally solo so hopefully one of the well geared dudes has tried recently and can fill us in [You must be logged in to view images. Log in or Register.]
__________________

[ Kurrat - Arch Mage ]
[ Kurrate - Crusader ]
<Legacy of Fire>


Reply With Quote
  #28  
Old 01-08-2026, 09:35 PM
Goregasmic Goregasmic is offline
Fire Giant

Goregasmic's Avatar

Join Date: Jan 2024
Posts: 730
Default

Quote:
Originally Posted by Selene [You must be logged in to view images. Log in or Register.]
Got a question for high level (55+) paladins who like to solo in dungeons. Did the pacify nerf significantly affect your ability to dungeon crawl tough dungeons solo? I’m thinking places like HS, Seb, Hole, Velks, etc.

I’ve been playing a lot of my monk (54 with fungi) lately and wondering if my paladin (52 with DW helm) is just not gonna be at the same level as a dungeon soloer compared to the monk. Thanks
If you're crawling you basically just need it to last long enough to pull. Duration didn't change much unless you need to lull a large room with lots of resists (korocust) or snipes where you fight on the spot because you didn't clear but you can just reapply if needed.

Soothe is good in general and calm will work for 99% of situations. In the grand scheme of things pacify is pretty niche.
Reply With Quote
  #29  
Old Yesterday, 07:27 AM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 3,542
Default

Yea, at this point Pacify mainly used when you need that huge aggro reduction diameter. If mobs are packed tight or you are trying to lull-walk past stuff.

In most cases soothe should work for pulling if harmony would work. If they are tighter upgrade to calm. If you have to rub shoulders with them, pacify.
Last edited by Snaggles; Yesterday at 07:31 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:56 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.