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  #1  
Old 01-28-2026, 10:38 AM
sammoHung sammoHung is offline
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Posts: 323
Default Pets should only accept commands in /say range.

https://groups.google.com/g/alt.game...ScsZq9oJ?pli=1

Quote:
Jim
Apr 6, 1999, 3:00:00 AM
to
Zur wrote in message ...

>Now, I'm wondering- was this a mistake of my companion's, or is it just
>the way pets are? He told me that the pet was not responding to his
>commands, but I can't help but be a bit skeptical...

For this reason, I never tell my pets to "guard me" or "guard here". They
are always on "follow me" and "attack". Having your pets in guard mode in a
hostile area is just asking for trouble. They'll invariable attack things
that you won't be able to handle and like a dumb puppy bringing home a dead
squirrel, they'll happily train that ghoul and his buddies back to your camp
after they dispose of him.

Furthermore, pets dont response to your commands when they are beyond a
certain range (not that big, in my experience), so it's futile to try and
tell them to back off.

Whenever I'm playing my mage with an elemental, and I don't see him anywhere
near me, I tell the group to run, run fast, don't look back, and head for
the zone, because I have no idea what the pet is killing, and if I'll be the
next target when he dies.
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  #2  
Old 01-28-2026, 06:37 PM
nilbog nilbog is offline
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Moved from Velious Beta subforum.

Can I get more research on this? For example, which commands, aside from attack, should be limited by range? The linked post is from less than a month from when the game launched.

Additionally, the range might need to factor in the distance to the target, not just owner distance to the pet.

I played a lot of magician during Kunark, and 'say' distance doesn't seem right for all commands.
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  #3  
Old 01-28-2026, 08:07 PM
sammoHung sammoHung is offline
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Posts: 323
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On it. Will report back here
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  #4  
Old 01-28-2026, 08:48 PM
BradZax BradZax is offline
Aviak


Join Date: Dec 2025
Posts: 66
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This makes me remember like chasing my pet begging it not to attack some pathing creature in a dungeon but memories with this game are deceiving. But it does sound like a thing. Goodluck sammo.
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  #5  
Old Yesterday, 02:57 PM
Potus Potus is offline
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These are newbies that don't know how the game works. They are confused as to how the commands work, and think the pet isn't listening to them because the pet attacked something after it aggroed something from the floor above.
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  #6  
Old Yesterday, 02:59 PM
BradZax BradZax is offline
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I've always felt a stinking sense of "something isn't right" when people park pets at the bottom of dungeons, and then tell them to attack from the top of them.

Im on Sammo's side in the gut feeling department!

Being frustrated that I left my pet behind, does feel like something my first necromancer had to deal with.
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  #7  
Old Today, 01:03 AM
Videri Videri is offline
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I beseech the powers that be to revert this change.

Nefarious players can use anonymous pets to interfere with each other. One example would be an enchanter charming a mob you are about to kill and taking it away. The other players present should be able to identify who has interfered.

Also, if some dingus isn't paying attention on a raid, we need to be able to /pet who leader their pet so we can cast invis on the player or otherwise deal with the problem.
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  #8  
Old Today, 07:26 AM
Duik Duik is offline
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Most raids just flat out forbade pets.
They had less control.
Whether it was the lack of commands or lack of knowledge I dont know.
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