Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Reply
 
Thread Tools Display Modes
  #121  
Old Yesterday, 09:45 PM
Baugi Baugi is offline
Sarnak

Baugi's Avatar

Join Date: Jan 2015
Posts: 294
Default

Quote:
Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
So the question is, how far are we from making a game like P99 in AI?
If we accept the dubious premise that LLMs can spit out a doom-sized game now with minimal intervention(human intervention cost probably scales more like exponential with project size) and oversimplify a lot -

Compute cost as a function of code-base size scales between O(n^2) and O(n), with traditional attention vs. various linearity hacks/Chinchilla

Doom was ~50k LOC

Everquest through Velious probably had between 500k and 1m LOC (EQMacEMU's server has ~2m for example)

Compute scales at something like 2x per 2-3 years according to Gelsinger vs. Huang's updating of Moore's law.

So maybe log2(500k/50k)*2 to 2*log2(1m/50k)*3, or ~7 to 26 years for the compute power.

You will almost certainly run out of training data long before that. We're basically out now.

I hope that helps. I need to get back to debugging the COBOL Cursor keeps inserting into my secure networking code.

Edit: for an interesting albeit bad comparison, Anthropic claims their C-compiler experiment was basically autonomous(still required expert developer designed test-cases and a CI pipeline that would be impossible for a game) and ran in 2 weeks for $20k, producing 100k LOC. It sometimes works.
Last edited by Baugi; Yesterday at 10:04 PM..
Reply With Quote
  #122  
Old Yesterday, 10:29 PM
Dulu Dulu is offline
Sarnak

Dulu's Avatar

Join Date: Nov 2010
Posts: 454
Default

Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]

You could sit down with Chat GPT right now and say:

Hi, Im a total newbie, and have never made a game before. i want to make everquest, like from 1999!

Can you help me, step by step, starting from TOTAL scratch, build everquest? Create an outline that we will follow, step by step to build a functional everquest clone.

I will need help to learn how to do every step.
I wasn't expecting this thread to take off like this, and I'm reading everything you guys wrote, but I haven't finished it all yet.

Here's what comes up when you type this into Gemini:

The "Project Norrath" Roadmap
Phase 1: The Foundation (The Engine)
Before you build a world, you need a place for it to live.

Step 1: Choose and install a Game Engine (I recommend Godot or Unity for beginners).

Step 2: Learn the basics of your engine's coding language (GDScript or C#).

Step 3: Create a "Player Controller" (making a character move and rotate).

Phase 2: The "Old School" Aesthetics
Step 4: Import/Create low-poly 3D models (that chunky, nostalgic 1999 look).

Step 5: Set up a "Third-Person Camera" that follows the player.

Step 6: Design a basic environment (a flat plane with a few trees or walls).

Phase 3: The Mechanics (The RPG Guts)
Step 7: Create a Stat System (Health, Mana, Strength, etc.).

Step 8: Build a basic "Targeting System" (clicking an NPC to select them).

Step 9: Implement "Auto-Attack" and basic spell casting.

Phase 4: The "Multiplayer" Magic
Step 10: Set up a basic server (making two players appear on the same screen).

Step 11: Syncing data (if Player A moves, Player B sees it).

Step 12: Database integration (saving your character so you don't lose progress).



Then it goes into deep breakdowns of each step.
__________________
<No Rez Necessary>
Hardcore Perma-Death
Thulu - 51 Shaman
Reply With Quote
  #123  
Old Today, 03:18 AM
BradZax BradZax is offline
Kobold


Join Date: Dec 2025
Posts: 140
Default

"ok lets start with step one, lets install godot and unity how do I do that idk what that is."

and just keep doing every step like that and in 2 years youll have eq [You must be logged in to view images. Log in or Register.]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:15 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.