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  #121  
Old Yesterday, 09:45 PM
Baugi Baugi is offline
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Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
So the question is, how far are we from making a game like P99 in AI?
If we accept the dubious premise that LLMs can spit out a doom-sized game now with minimal intervention(human intervention cost probably scales more like exponential with project size) and oversimplify a lot -

Compute cost as a function of code-base size scales between O(n^2) and O(n), with traditional attention vs. various linearity hacks/Chinchilla

Doom was ~50k LOC

Everquest through Velious probably had between 500k and 1m LOC (EQMacEMU's server has ~2m for example)

Compute scales at something like 2x per 2-3 years according to Gelsinger vs. Huang's updating of Moore's law.

So maybe log2(500k/50k)*2 to 2*log2(1m/50k)*3, or ~7 to 26 years for the compute power.

You will almost certainly run out of training data long before that. We're basically out now.

I hope that helps. I need to get back to debugging the COBOL Cursor keeps inserting into my secure networking code.

Edit: for an interesting albeit bad comparison, Anthropic claims their C-compiler experiment was basically autonomous(still required expert developer designed test-cases and a CI pipeline that would be impossible for a game) and ran in 2 weeks for $20k, producing 100k LOC. It sometimes works.
Last edited by Baugi; Yesterday at 10:04 PM..
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  #122  
Old Yesterday, 10:29 PM
Dulu Dulu is offline
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]

You could sit down with Chat GPT right now and say:

Hi, Im a total newbie, and have never made a game before. i want to make everquest, like from 1999!

Can you help me, step by step, starting from TOTAL scratch, build everquest? Create an outline that we will follow, step by step to build a functional everquest clone.

I will need help to learn how to do every step.
I wasn't expecting this thread to take off like this, and I'm reading everything you guys wrote, but I haven't finished it all yet.

Here's what comes up when you type this into Gemini:

The "Project Norrath" Roadmap
Phase 1: The Foundation (The Engine)
Before you build a world, you need a place for it to live.

Step 1: Choose and install a Game Engine (I recommend Godot or Unity for beginners).

Step 2: Learn the basics of your engine's coding language (GDScript or C#).

Step 3: Create a "Player Controller" (making a character move and rotate).

Phase 2: The "Old School" Aesthetics
Step 4: Import/Create low-poly 3D models (that chunky, nostalgic 1999 look).

Step 5: Set up a "Third-Person Camera" that follows the player.

Step 6: Design a basic environment (a flat plane with a few trees or walls).

Phase 3: The Mechanics (The RPG Guts)
Step 7: Create a Stat System (Health, Mana, Strength, etc.).

Step 8: Build a basic "Targeting System" (clicking an NPC to select them).

Step 9: Implement "Auto-Attack" and basic spell casting.

Phase 4: The "Multiplayer" Magic
Step 10: Set up a basic server (making two players appear on the same screen).

Step 11: Syncing data (if Player A moves, Player B sees it).

Step 12: Database integration (saving your character so you don't lose progress).



Then it goes into deep breakdowns of each step.
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  #123  
Old Today, 03:18 AM
BradZax BradZax is offline
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"ok lets start with step one, lets install godot and unity how do I do that idk what that is."

and just keep doing every step like that and in 2 years youll have eq [You must be logged in to view images. Log in or Register.]
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  #124  
Old Today, 12:58 PM
loramin loramin is online now
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
"ok lets start with step one, lets install godot and unity how do I do that idk what that is."

and just keep doing every step like that and in 2 years youll have eq [You must be logged in to view images. Log in or Register.]
Nope.

Building software with AI is like building a house: it can absolutely tell you how to hammer nails in, install electrical outlets, and so on, because it's good at construction.

But what AI won't do is tell you not to hammer a nail into a wall with an electrical outlet behind it (or not to run that electrical line there in the first place) ... because you never specifically asked it about that (and neither you nor the AI is an architect).

Now, if you asked Claude to come up with a course on becoming a (software) architect, it would probably do a pretty good job by stealing from a lot of existing online courses. Follow it for a couple years and you might become a programmer, and then you could properly use it to build software ...

... although you likely won't be that much fater than Nilbog ... who started building just the server way back in 2008 ... not the client, and even the server isn't from scratch (he leveraged the work of other devs who built EQEmu) ... and he still hasn't finished in 2026.

But keep believing that you and ChatGPT are going to make the next EQ tomorrow without a software background [You must be logged in to view images. Log in or Register.]
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  #125  
Old Today, 01:26 PM
BradZax BradZax is offline
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I wasn't talking to you, loserman.
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  #126  
Old Today, 02:05 PM
loramin loramin is online now
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
I wasn't talking to you, loserman.
Perhaps you were unaware, but you're talking in a public forum.
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  #127  
Old Today, 02:15 PM
BradZax BradZax is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Perhaps you were unaware, but you're talking in a public forum.
Glad to know we agree that your name is a loserman.
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